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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Bill Zebub" data-source="post: 8666750" data-attributes="member: 7031982"><p>Let’s unpack that. </p><p></p><p>Why is it not “fudging” to make up the NPC moments before an encounter? You might be (or probably are) tuning it to the abilities of the party to make an exciting encounter, as opposed to assigning abilities without regard to the PCs. That sounds like fudging to me. </p><p></p><p>How about before the session? Same thing. </p><p></p><p>So I think your personal rule, that NPC abilities are set in stone when initiative is rolled, to be perfectly valid and if it makes you and your players happy, great. But there is nothing magic about the start of the encounter that makes changes on one side of the line “fudging” and the other side of the line “not fudging”.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8666750, member: 7031982"] Let’s unpack that. Why is it not “fudging” to make up the NPC moments before an encounter? You might be (or probably are) tuning it to the abilities of the party to make an exciting encounter, as opposed to assigning abilities without regard to the PCs. That sounds like fudging to me. How about before the session? Same thing. So I think your personal rule, that NPC abilities are set in stone when initiative is rolled, to be perfectly valid and if it makes you and your players happy, great. But there is nothing magic about the start of the encounter that makes changes on one side of the line “fudging” and the other side of the line “not fudging”. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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