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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="EzekielRaiden" data-source="post: 8667062" data-attributes="member: 6790260"><p>My main issue with this thinking: Who defines what gets to be a "cool moment"? By definition, you're never going to tell your players you do this. You're almost certainly going to work to <em>prevent</em> them from ever knowing it. Hence, you are not merely doing it secretly, you are <em>actively preventing the possibility of feedback</em>. The only opinion that matters is, thus, yours. I don't really care for that kind of DMing, for exactly the same reason as why I don't care for railroading or pixelb!+@#ing or false choices, or various other DMing approaches.</p><p></p><p>It's exactly equivalent to, "I know better than you do what will be cool." I don't trust <em>myself</em> with that kind of power.</p><p></p><p></p><p>This is why I have my "when it has entered play" standard. If the creature has already cast spells, then <em>at least</em> spells of that type shouldn't change. It could, however, enter play earlier. Frex, the party researches the spellcaster, doing what they can to prepare for possible spells they could face. If they've done that, I absolutely would not make changes to the spellcaster's list without building a justification that the players can learn about and respond to (whether by exploiting the same powers themselves or learning ways to oppose it).</p><p></p><p>Things that have actually entered play are immutable unless <em>I</em> do the work to justify why they <em>should</em> be mutable. I owe it to my players to be that scrupulous.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8667062, member: 6790260"] My main issue with this thinking: Who defines what gets to be a "cool moment"? By definition, you're never going to tell your players you do this. You're almost certainly going to work to [I]prevent[/I] them from ever knowing it. Hence, you are not merely doing it secretly, you are [I]actively preventing the possibility of feedback[/I]. The only opinion that matters is, thus, yours. I don't really care for that kind of DMing, for exactly the same reason as why I don't care for railroading or pixelb!+@#ing or false choices, or various other DMing approaches. It's exactly equivalent to, "I know better than you do what will be cool." I don't trust [I]myself[/I] with that kind of power. This is why I have my "when it has entered play" standard. If the creature has already cast spells, then [I]at least[/I] spells of that type shouldn't change. It could, however, enter play earlier. Frex, the party researches the spellcaster, doing what they can to prepare for possible spells they could face. If they've done that, I absolutely would not make changes to the spellcaster's list without building a justification that the players can learn about and respond to (whether by exploiting the same powers themselves or learning ways to oppose it). Things that have actually entered play are immutable unless [I]I[/I] do the work to justify why they [I]should[/I] be mutable. I owe it to my players to be that scrupulous. [/QUOTE]
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