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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8667070" data-attributes="member: 22779"><p>But, I'm not altering any rules. That is a 10th level Warlock. I haven't written down his extra spells or his invocations, but that doesn't mean he doesn't have them. So, I'm not actually adding or altering any rules after the creature has entered play.</p><p></p><p>This notion that for some reason following the rules of the game is somehow the DM fudging is bizarre. I'm flat out following the rules of the game. I'm not adding anything, nor am I changing the creature one iota. Nothing. Nothing is being changed about this creature. So, again, what DM fiat? What fudging? I'm actually following the rules of the game.</p><p></p><p>Heck, anyone running that stat block is literally fudging because they are NOT following the rules of the game. Same with every single humanoid monster in the game which has a "class" but not the actual abilities of that class.</p><p></p><p>Unless you accept that NPC's don't work the same as PC's. In which case, all bets are off. I can add, change, modify or otherwise rewrite anything on the stat block so long as I am not contradicting anything previously established in game and not be fudging one bit. If it has been established that the baddy has an AC of 15, then his AC is always 15. Fair enough. But, it was never established what invocations that NPC had, so, any invocation I want to use is fair game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8667070, member: 22779"] But, I'm not altering any rules. That is a 10th level Warlock. I haven't written down his extra spells or his invocations, but that doesn't mean he doesn't have them. So, I'm not actually adding or altering any rules after the creature has entered play. This notion that for some reason following the rules of the game is somehow the DM fudging is bizarre. I'm flat out following the rules of the game. I'm not adding anything, nor am I changing the creature one iota. Nothing. Nothing is being changed about this creature. So, again, what DM fiat? What fudging? I'm actually following the rules of the game. Heck, anyone running that stat block is literally fudging because they are NOT following the rules of the game. Same with every single humanoid monster in the game which has a "class" but not the actual abilities of that class. Unless you accept that NPC's don't work the same as PC's. In which case, all bets are off. I can add, change, modify or otherwise rewrite anything on the stat block so long as I am not contradicting anything previously established in game and not be fudging one bit. If it has been established that the baddy has an AC of 15, then his AC is always 15. Fair enough. But, it was never established what invocations that NPC had, so, any invocation I want to use is fair game. [/QUOTE]
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