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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Voadam" data-source="post: 8667076" data-attributes="member: 2209"><p>I don't think it is just as easy. Martial powers are generally designed to be narratively indistinguishable from doing things they normally can do, just doing them well.</p><p></p><p>You could turn it into a supernatural ability where he erupts into a glow that transfers onto the ally empowering them but the glow gets expended and recovers corresponding to the mechanical use limits and that would fit into a narrative expenditure and limits situation, but it is fairly difficult to come up with a narrative for the limits as a consciously known limited use resource for most martial powers as martial powers.</p><p></p><p>I can't easily come up with one for Lancelot's commander strike ability.</p><p></p><p>Spell prep in contrast has been an established in-game narrative thing throughout the editions. With the separation of slots and prep you have a narrative choice to go 1-to-1 with people knowing and talking about slots or to elide that mechanic and talk about a looser connection narratively about how casting spells takes energy or effort or whatever. It is possible but much harder to elide slots completely in the narrative and come up with other explanations of in-game coincidentally trying but failing when asked to cast a spell when out of character out of slots.</p><p></p><p>It is easy narratively to be in-character aware of a specific mechanical limit for a made up supernatural thing, but harder to come up with a narrative for knowledge of such a specific mechanical limit for pushing yourself x times per long rest for most martial abilities.</p><p></p><p> </p><p></p><p>While I think there is a continuum of options and it is not completely black and white with an absolute dividing line, I don't think it is just a matter of aesthetic preference. Some mechanics are designed to correspond to discrete in world elements that characters would know about, others are designed to instead blend into existing narrative elements. This mostly corresponds to a supernatural-martial power divide.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8667076, member: 2209"] I don't think it is just as easy. Martial powers are generally designed to be narratively indistinguishable from doing things they normally can do, just doing them well. You could turn it into a supernatural ability where he erupts into a glow that transfers onto the ally empowering them but the glow gets expended and recovers corresponding to the mechanical use limits and that would fit into a narrative expenditure and limits situation, but it is fairly difficult to come up with a narrative for the limits as a consciously known limited use resource for most martial powers as martial powers. I can't easily come up with one for Lancelot's commander strike ability. Spell prep in contrast has been an established in-game narrative thing throughout the editions. With the separation of slots and prep you have a narrative choice to go 1-to-1 with people knowing and talking about slots or to elide that mechanic and talk about a looser connection narratively about how casting spells takes energy or effort or whatever. It is possible but much harder to elide slots completely in the narrative and come up with other explanations of in-game coincidentally trying but failing when asked to cast a spell when out of character out of slots. It is easy narratively to be in-character aware of a specific mechanical limit for a made up supernatural thing, but harder to come up with a narrative for knowledge of such a specific mechanical limit for pushing yourself x times per long rest for most martial abilities. While I think there is a continuum of options and it is not completely black and white with an absolute dividing line, I don't think it is just a matter of aesthetic preference. Some mechanics are designed to correspond to discrete in world elements that characters would know about, others are designed to instead blend into existing narrative elements. This mostly corresponds to a supernatural-martial power divide. [/QUOTE]
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