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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Crimson Longinus" data-source="post: 8667096" data-attributes="member: 7025508"><p>So you're not using the monster stat block? It's a fully statted NPC? Expect you didn't actually stat them, instead you ad hoc stat them on the fly? This allows you to by fiat give them capabilities that counter what the PCs are doing or alternatively by fiat give them useless capabilities so the PCs succeed. Thus the success or failure of the PCs is not due their actions, it if by your fiat. </p><p></p><p></p><p></p><p>The NPCs have rules, be it monster stat blocks or full PC-like rules generated via PC generation methods, or some homebrew mix of the two. All of these are fine methods of generating the NPC stats. But if you decide what rules the NPCs actually has only after they're entered the play, then that is effectively fudging. You're deciding the outcome by fiat instead of following pre-established rules. I often give more elite or solo monsters maxed HP (the max they could theoretically roll if I rolled their HP,) but if I decide that only <em>after</em> the combat has begun, then that is same as fudging. I am increasing the enemy resilience by fiat. Same with giving them multiattack, same with giving them any other capability. What part of this you do not get? I am genuinely perplexed. </p><p></p><p>Then again, in a recent thread you didn't see the issue with the GM deciding the DC of as kill check only <em>after</em> the player has rolled and announced their result, so perhaps I shouldn't be too surprised with you not getting this... <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8667096, member: 7025508"] So you're not using the monster stat block? It's a fully statted NPC? Expect you didn't actually stat them, instead you ad hoc stat them on the fly? This allows you to by fiat give them capabilities that counter what the PCs are doing or alternatively by fiat give them useless capabilities so the PCs succeed. Thus the success or failure of the PCs is not due their actions, it if by your fiat. The NPCs have rules, be it monster stat blocks or full PC-like rules generated via PC generation methods, or some homebrew mix of the two. All of these are fine methods of generating the NPC stats. But if you decide what rules the NPCs actually has only after they're entered the play, then that is effectively fudging. You're deciding the outcome by fiat instead of following pre-established rules. I often give more elite or solo monsters maxed HP (the max they could theoretically roll if I rolled their HP,) but if I decide that only [I]after[/I] the combat has begun, then that is same as fudging. I am increasing the enemy resilience by fiat. Same with giving them multiattack, same with giving them any other capability. What part of this you do not get? I am genuinely perplexed. Then again, in a recent thread you didn't see the issue with the GM deciding the DC of as kill check only [I]after[/I] the player has rolled and announced their result, so perhaps I shouldn't be too surprised with you not getting this... 🤷 [/QUOTE]
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