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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="James Gasik" data-source="post: 8667464" data-attributes="member: 6877472"><p>I mean character classes are a metagame construct anyways. Even if most players (and even some settings) use them as a shorthand, an outdoorsman with fighting ability need not be a Ranger (he could be a scout, a woods guide, a hunter, or a game warden, as an example), even if he somehow picked up a few Druid spells.</p><p></p><p>Not every holy warrior in plate armor is a Paladin or a Cleric, and not every spellcaster who made a deal with Asmodeus is a Warlock. On the flipside, if I have a Lawful Good Cleric who wears plate armor and deals radiant damage when he hits someone upside the head (thanks to his level 8 Domain feature) and he is accepted into an order of holy knights, there's no reason he can't be called a Paladin, even if he isn't one.</p><p></p><p>I'm reminded of an Order of the Stick comic where Miko the Paladin tries to explain how she belongs the Samurai caste of her culture, despite not having any levels in a class called Samurai.</p><p></p><p>So in summary, just because player character Wizards function one way, does not necessarily mean all Wizards in the world function the same way. Wizard PC's are balanced (presumably) to be PC Wizards. </p><p></p><p>Canon NPC's having unusual abilities is nothing new- even in first edition, Hall of Heroes flailed trying to explain why Drizzt Do'Urden could dual wield scimitars and murder everything in sight by giving him special rules.</p><p></p><p>Elminster has always had a host of special abilities (depending on edition) that include Clerical access, improved combat ability, Azure Flame (which is totally not Spellfire, honest!), and psionics, among other things.</p><p></p><p>Shield of Innocence is an Orog Paladin of Torm, despite Paladins being human-only when he premiered. Similarly, Pikel Bouldershoulder was a Dwarven Druid when such things weren't kosher either.</p><p></p><p>And Olive Ruskettle was going around calling herself a Bard when she totally wasn't.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8667464, member: 6877472"] I mean character classes are a metagame construct anyways. Even if most players (and even some settings) use them as a shorthand, an outdoorsman with fighting ability need not be a Ranger (he could be a scout, a woods guide, a hunter, or a game warden, as an example), even if he somehow picked up a few Druid spells. Not every holy warrior in plate armor is a Paladin or a Cleric, and not every spellcaster who made a deal with Asmodeus is a Warlock. On the flipside, if I have a Lawful Good Cleric who wears plate armor and deals radiant damage when he hits someone upside the head (thanks to his level 8 Domain feature) and he is accepted into an order of holy knights, there's no reason he can't be called a Paladin, even if he isn't one. I'm reminded of an Order of the Stick comic where Miko the Paladin tries to explain how she belongs the Samurai caste of her culture, despite not having any levels in a class called Samurai. So in summary, just because player character Wizards function one way, does not necessarily mean all Wizards in the world function the same way. Wizard PC's are balanced (presumably) to be PC Wizards. Canon NPC's having unusual abilities is nothing new- even in first edition, Hall of Heroes flailed trying to explain why Drizzt Do'Urden could dual wield scimitars and murder everything in sight by giving him special rules. Elminster has always had a host of special abilities (depending on edition) that include Clerical access, improved combat ability, Azure Flame (which is totally not Spellfire, honest!), and psionics, among other things. Shield of Innocence is an Orog Paladin of Torm, despite Paladins being human-only when he premiered. Similarly, Pikel Bouldershoulder was a Dwarven Druid when such things weren't kosher either. And Olive Ruskettle was going around calling herself a Bard when she totally wasn't. [/QUOTE]
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