Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8667684" data-attributes="member: 6790260"><p>I just see fudging as fundamentally refusing to <em>play fair</em>. The numbers are meaningless, the rules are meaningless. Nothing I as a player choose or attempt truly has any weight. For literally whatever reason the DM thinks is justified, the world can and will warp around their new concept. I will never be allowed to know how things <em>actually</em> worked out. My tactics and strategies always and eternally have the giant asterisk of "assuming the DM actually plays by the rules." Even if the DM never, not even once, chooses to do things that make life harder for me (such as adding HP to a boss, which is literally exactly the same as taking away damage from previous player rolls), they're still denying me the ability to earn my victories and learn to play better. I'll never truly know, and thus never truly he able to trust, that I succeed because I perform well; if it's hidden from me (as most advocates STRONGLY recommend, to the point of "never EVER tell your players you fudge, literally actively lie to them to conceal it") then I'm actively being deceived, and if it's only soft hidden, as in the DM admits to doing it after the fact but not while doing it, then I'll never really be able to feel like I'm playing a game. It will always feel, at root, like I'm being pulled through the DM's novella and any victories I earn are just what story beats she needed to tell.</p><p></p><p>That's why I cannot accept any form of <em>fudging</em>. If it's secret, it's unacceptable. If it isn't secret, as in, if the players can actually find out <em>in the moment</em> that it is changing and either respond immediately or learn how to respond in the future, then it's not fudging, and I have no problem with it.</p><p></p><p>I expect every DM to play fair. That means either playing with your cards face up (no concealment at all), or giving me the chance (even if it ends up not working out) to find out what the cards are. Anything else is not playing fair; it would be pretending that there are rules and limits, and then breaking those rules and limits whenever and wherever you feel like it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8667684, member: 6790260"] I just see fudging as fundamentally refusing to [I]play fair[/I]. The numbers are meaningless, the rules are meaningless. Nothing I as a player choose or attempt truly has any weight. For literally whatever reason the DM thinks is justified, the world can and will warp around their new concept. I will never be allowed to know how things [I]actually[/I] worked out. My tactics and strategies always and eternally have the giant asterisk of "assuming the DM actually plays by the rules." Even if the DM never, not even once, chooses to do things that make life harder for me (such as adding HP to a boss, which is literally exactly the same as taking away damage from previous player rolls), they're still denying me the ability to earn my victories and learn to play better. I'll never truly know, and thus never truly he able to trust, that I succeed because I perform well; if it's hidden from me (as most advocates STRONGLY recommend, to the point of "never EVER tell your players you fudge, literally actively lie to them to conceal it") then I'm actively being deceived, and if it's only soft hidden, as in the DM admits to doing it after the fact but not while doing it, then I'll never really be able to feel like I'm playing a game. It will always feel, at root, like I'm being pulled through the DM's novella and any victories I earn are just what story beats she needed to tell. That's why I cannot accept any form of [I]fudging[/I]. If it's secret, it's unacceptable. If it isn't secret, as in, if the players can actually find out [I]in the moment[/I] that it is changing and either respond immediately or learn how to respond in the future, then it's not fudging, and I have no problem with it. I expect every DM to play fair. That means either playing with your cards face up (no concealment at all), or giving me the chance (even if it ends up not working out) to find out what the cards are. Anything else is not playing fair; it would be pretending that there are rules and limits, and then breaking those rules and limits whenever and wherever you feel like it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top