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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8667910" data-attributes="member: 22779"><p>But, even then, that's a fiat decision. Why are they focus firing on the spellcaster? Do they actually know what a "concentration check" is? And, frankly, unless it's some sort of aura effect, how could you tell which one? In the middle of melee, with low lighting, and someone trying to stick a pointy metal thing in your neck, you have the awareness to tell that that guy who's fifteen or twenty feet away from you cast a spell that requires concentration? What does a concentrating warforged look like? Or a concentrating dragonborn? Or a concentrating owlkin for that matter. In my group, all three of those are casters (plus a tiefling bard and a dreamfolk wizard). </p><p></p><p>So, I have five casters in the party, all of which are equally likely to use a spell on their turn. How does the baddy know that that Spiritual Weapon that the Warforged dropped isn't a concentration spell, but, the spell that the wizard dropped is? Never minding that my baddy is a ghoul and likely can barely distinguish one humanoid from another. Exactly how much does a Mephit know about the intricacies of spell casting?</p><p></p><p>No matter what you decide, it's you, the DM deciding based on your best judgement. Which is great, but let's not pretend that it's anything other than that. I tend to randomly roll a lot of targeting to be honest. That's my best judgement. It's no better but also no worse than what you do. Just a judgement call. </p><p></p><p>Same as adding in something to the stat block which doesn't contradict established facts. Now, if we're contradicting established facts? That's different. That I totally get why players would get shirty about that. That's fine. Totally understand. But, deciding that a creature which, by the rules of the game, has something that isn't specified by the stat block and doesn't actually contradict anything in play? That's totally fair game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8667910, member: 22779"] But, even then, that's a fiat decision. Why are they focus firing on the spellcaster? Do they actually know what a "concentration check" is? And, frankly, unless it's some sort of aura effect, how could you tell which one? In the middle of melee, with low lighting, and someone trying to stick a pointy metal thing in your neck, you have the awareness to tell that that guy who's fifteen or twenty feet away from you cast a spell that requires concentration? What does a concentrating warforged look like? Or a concentrating dragonborn? Or a concentrating owlkin for that matter. In my group, all three of those are casters (plus a tiefling bard and a dreamfolk wizard). So, I have five casters in the party, all of which are equally likely to use a spell on their turn. How does the baddy know that that Spiritual Weapon that the Warforged dropped isn't a concentration spell, but, the spell that the wizard dropped is? Never minding that my baddy is a ghoul and likely can barely distinguish one humanoid from another. Exactly how much does a Mephit know about the intricacies of spell casting? No matter what you decide, it's you, the DM deciding based on your best judgement. Which is great, but let's not pretend that it's anything other than that. I tend to randomly roll a lot of targeting to be honest. That's my best judgement. It's no better but also no worse than what you do. Just a judgement call. Same as adding in something to the stat block which doesn't contradict established facts. Now, if we're contradicting established facts? That's different. That I totally get why players would get shirty about that. That's fine. Totally understand. But, deciding that a creature which, by the rules of the game, has something that isn't specified by the stat block and doesn't actually contradict anything in play? That's totally fair game. [/QUOTE]
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