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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Crimson Longinus" data-source="post: 8667971" data-attributes="member: 7025508"><p>Whether it is acceptable is a matter of preference. But yeah, it has same effect as fudging if you decide those things only after the creature has entered play. Like if you leave hit points blank and only decide how many they have once the battle has been going on a while, then that's fudging. This is why I say you're not getting it, how cannot you see that this sort of thing has the same effect than the GM deciding the dice results? </p><p></p><p></p><p>No, I'm pretty sure they're rules. They definitely look like rules.</p><p></p><p></p><p>Yes, but you now the HP when the initiative has been rolled. And yes, you can change the statblock, I do it all the time. The issue only arises if you change/decide later as a response to PC actions/emerging situation.</p><p></p><p></p><p>It depends on when you decide those things.</p><p></p><p>I am really not a fundamentalist about this like some. I don't think this is necessarily a bad thing, and in practice it might be hard to decide everything beforehand. I get why one might want to do this, I'm sure I have sometimes. But more you do it more the game will proceed via GM fiat. Whether you think that is a bad thing or not is a matter of preference.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8667971, member: 7025508"] Whether it is acceptable is a matter of preference. But yeah, it has same effect as fudging if you decide those things only after the creature has entered play. Like if you leave hit points blank and only decide how many they have once the battle has been going on a while, then that's fudging. This is why I say you're not getting it, how cannot you see that this sort of thing has the same effect than the GM deciding the dice results? No, I'm pretty sure they're rules. They definitely look like rules. Yes, but you now the HP when the initiative has been rolled. And yes, you can change the statblock, I do it all the time. The issue only arises if you change/decide later as a response to PC actions/emerging situation. It depends on when you decide those things. I am really not a fundamentalist about this like some. I don't think this is necessarily a bad thing, and in practice it might be hard to decide everything beforehand. I get why one might want to do this, I'm sure I have sometimes. But more you do it more the game will proceed via GM fiat. Whether you think that is a bad thing or not is a matter of preference. [/QUOTE]
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