Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8668071" data-attributes="member: 22779"><p>Because it's not. It's really not the same thing at all. Because the HP of the creature would be established after the first hit. I mean, heck, I'm so open about this, the creatures have a HP bar running down the side of their token. The players know pretty well how many HP a creature has as soon as it takes damage. So, I couldn't actually do that, and it would be fudging, because I am contradicting established fiction. The creature has been hit, the creature has taken damage, and the players can literally see that.</p><p></p><p>But, deciding that my Deathlock has a particular invocation, which it absolutely could have according to the rules, at any point in time isn't fudging in the slightest. It is not contradicting anything in the game rules, nor is it contradicting any established fiction. There is no fudging going on here when I am not, in any way, contradicting anything. Even the most basic form of fudging - changing die rolls- is fudging because established facts are being changed - a hit is turned into a miss, or a creature is suddenly less damaged than it was before, that sort of thing.</p><p></p><p></p><p>How so? You are encouraged to change anything and everything in that stat block. You, the DM, are 100% allowed to change every single thing in that stat block. This isn't suddenly deciding that the PC's attack bonus is lower than it is or the baddie's established AC is suddenly higher. Until it's established in the fiction of the game, every single thing on that stat block is 100% up for grabs. </p><p></p><p></p><p>No, it really, really doesn't. It doesn't matter when you decide these things. Well, actually, the only time it does matter is if you are changing things that are previously established. That's fudging and I agree that's bad. It leads to the players being very confused about the game and often leads to some pretty bad feelings all the way around.</p><p></p><p>But before it's established? Every single thing you do is DM fiat. You change the stat-blocks. You said that you do. That's 100% DM fiat. You have decided that you will not change them after they hit the table. Fair enough. That's great. But, there's no particular reason why that's required. You ignore stat blocks every single time you sit down to run the game because there are things missing in the stat blocks. Deciding where the monsters attack is 100% DM fiat. Deciding monster tactics - fiat. Does that monster run out of arrows? No? Fiat. On and on and on. </p><p></p><p>Suddenly complaining about DM fiat is too little too late. The game is based on rulings not rules for a reason. It's not "rulings not rules unless it's a stat block of a monster you've introduced in play". This notion that timing suddenly makes all the difference doesn't carry any water for me. If I decided that the caster monster had a familiar (something virtually any caster monster certainly could have), it doesn't matter when I decided that. So long as I am not contradicting anything previously established, you can't raise the fudging flag. </p><p></p><p>Fudging is always about contradicting established game elements. Nothing in a stat block is established unless it's established in play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8668071, member: 22779"] Because it's not. It's really not the same thing at all. Because the HP of the creature would be established after the first hit. I mean, heck, I'm so open about this, the creatures have a HP bar running down the side of their token. The players know pretty well how many HP a creature has as soon as it takes damage. So, I couldn't actually do that, and it would be fudging, because I am contradicting established fiction. The creature has been hit, the creature has taken damage, and the players can literally see that. But, deciding that my Deathlock has a particular invocation, which it absolutely could have according to the rules, at any point in time isn't fudging in the slightest. It is not contradicting anything in the game rules, nor is it contradicting any established fiction. There is no fudging going on here when I am not, in any way, contradicting anything. Even the most basic form of fudging - changing die rolls- is fudging because established facts are being changed - a hit is turned into a miss, or a creature is suddenly less damaged than it was before, that sort of thing. How so? You are encouraged to change anything and everything in that stat block. You, the DM, are 100% allowed to change every single thing in that stat block. This isn't suddenly deciding that the PC's attack bonus is lower than it is or the baddie's established AC is suddenly higher. Until it's established in the fiction of the game, every single thing on that stat block is 100% up for grabs. No, it really, really doesn't. It doesn't matter when you decide these things. Well, actually, the only time it does matter is if you are changing things that are previously established. That's fudging and I agree that's bad. It leads to the players being very confused about the game and often leads to some pretty bad feelings all the way around. But before it's established? Every single thing you do is DM fiat. You change the stat-blocks. You said that you do. That's 100% DM fiat. You have decided that you will not change them after they hit the table. Fair enough. That's great. But, there's no particular reason why that's required. You ignore stat blocks every single time you sit down to run the game because there are things missing in the stat blocks. Deciding where the monsters attack is 100% DM fiat. Deciding monster tactics - fiat. Does that monster run out of arrows? No? Fiat. On and on and on. Suddenly complaining about DM fiat is too little too late. The game is based on rulings not rules for a reason. It's not "rulings not rules unless it's a stat block of a monster you've introduced in play". This notion that timing suddenly makes all the difference doesn't carry any water for me. If I decided that the caster monster had a familiar (something virtually any caster monster certainly could have), it doesn't matter when I decided that. So long as I am not contradicting anything previously established, you can't raise the fudging flag. Fudging is always about contradicting established game elements. Nothing in a stat block is established unless it's established in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top