Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8668261" data-attributes="member: 6877472"><p>Let's try it this way. Is a Monster Manual a rulebook? It certainly has rules in it. But is it more of a DM reference than an actual rulebook?</p><p></p><p>If it were a rulebook, I'd expect to see detailed rules on how to create a monster of a given CR, with examples of special abilities and how higher or lower attack bonus, AC, hit points, and powers affect CR.</p><p></p><p>But we don't really get that, at least not in any in-depth way. Instead we are told "this is a monster, here is it's challenge rating and abilities". A stat block certainly contains rules, and it can contain rules unique to the monster/enemy in question, found nowhere else.</p><p></p><p>I will agree that a stat block isn't a rule, any more than your character sheet is a rule. And rules are used to create both.</p><p></p><p>The problem with monster stat blocks is that we don't know all the rules used to create them! We are left to guess at them, and it's part of why CR seems like such a terrible metric- why is this monster CR 17 if a 10th level party can destroy it in two rounds? Why does this monster have double digit Hit Dice, but is only CR 3?</p><p></p><p>I would make the case against fudging monster stat blocks simply on the merits that we don't know what metrics are used to (supposedly) balance them. We have to assume that the makers of the game think they are balanced for any player character made using their rule books (up to and including using rolled ability scores, as it is the default method in the PHB).*</p><p></p><p>That by adjusting monsters, we're now using our own judgment to decide if they are still an appropriate challenge or not, and we don't have good metrics for how this works. We have some confusing rules in the DMG, but they obviously don't cover new monster abilities. At what CR should we find, for example, abilities that automatically damage players nearby them? How do such abilities affect a monster's CR? </p><p></p><p>I don't know. You may feel you have a good handle on it, maybe by deconstructing other monsters, but you can't really know either until you see your modified creation in action. And note, "the party won" isn't by itself a metric of whether or not the modified creature was truly worth it's CR or not.</p><p></p><p>*Of course, this brings up another question. How balanced are monsters if players have access to Feats, Multiclassing, and magic items? All three are considered "optional". Where are our rules for adjusting monsters based on the presence of such things? Are monsters balanced with the idea of facing a multiclassed Barbarian/Druid, or a Fighter with Great Weapon Mastery or a PAM/Sentinel build?</p><p></p><p>The fact that the answer could be "no", but we have no reasonable metric for adjusting these creatures is also telling.</p><p></p><p>TLDR, since I know I can be long winded: as much as I dislike fudging, in a lot of ways, the DM is left in the dark as to how to balance the game. Or even to know that the game has any balance to begin with, other than WotC saying "hey, we sold you this book, trust us!". This kind of puts all of the arguments about things like "it's not fair to give monsters too many hit points" and "monsters/players have too many hit points" in perspective. We're all really just playing Marco Polo in a fog.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8668261, member: 6877472"] Let's try it this way. Is a Monster Manual a rulebook? It certainly has rules in it. But is it more of a DM reference than an actual rulebook? If it were a rulebook, I'd expect to see detailed rules on how to create a monster of a given CR, with examples of special abilities and how higher or lower attack bonus, AC, hit points, and powers affect CR. But we don't really get that, at least not in any in-depth way. Instead we are told "this is a monster, here is it's challenge rating and abilities". A stat block certainly contains rules, and it can contain rules unique to the monster/enemy in question, found nowhere else. I will agree that a stat block isn't a rule, any more than your character sheet is a rule. And rules are used to create both. The problem with monster stat blocks is that we don't know all the rules used to create them! We are left to guess at them, and it's part of why CR seems like such a terrible metric- why is this monster CR 17 if a 10th level party can destroy it in two rounds? Why does this monster have double digit Hit Dice, but is only CR 3? I would make the case against fudging monster stat blocks simply on the merits that we don't know what metrics are used to (supposedly) balance them. We have to assume that the makers of the game think they are balanced for any player character made using their rule books (up to and including using rolled ability scores, as it is the default method in the PHB).* That by adjusting monsters, we're now using our own judgment to decide if they are still an appropriate challenge or not, and we don't have good metrics for how this works. We have some confusing rules in the DMG, but they obviously don't cover new monster abilities. At what CR should we find, for example, abilities that automatically damage players nearby them? How do such abilities affect a monster's CR? I don't know. You may feel you have a good handle on it, maybe by deconstructing other monsters, but you can't really know either until you see your modified creation in action. And note, "the party won" isn't by itself a metric of whether or not the modified creature was truly worth it's CR or not. *Of course, this brings up another question. How balanced are monsters if players have access to Feats, Multiclassing, and magic items? All three are considered "optional". Where are our rules for adjusting monsters based on the presence of such things? Are monsters balanced with the idea of facing a multiclassed Barbarian/Druid, or a Fighter with Great Weapon Mastery or a PAM/Sentinel build? The fact that the answer could be "no", but we have no reasonable metric for adjusting these creatures is also telling. TLDR, since I know I can be long winded: as much as I dislike fudging, in a lot of ways, the DM is left in the dark as to how to balance the game. Or even to know that the game has any balance to begin with, other than WotC saying "hey, we sold you this book, trust us!". This kind of puts all of the arguments about things like "it's not fair to give monsters too many hit points" and "monsters/players have too many hit points" in perspective. We're all really just playing Marco Polo in a fog. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top