Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8668730" data-attributes="member: 6790260"><p>In order:</p><ol> <li data-xf-list-type="ol">It's very much not my preference. I've seen applications of it that have been done passably well, but overall I find it inhibits creative freedom too much and has...uncomfortable secondary implications. There's a reason you saw the game move away from that even back in 2e.</li> <li data-xf-list-type="ol">Ironically, I actually <em>like</em> the idea of material components <em>in theory</em>, but find their application <em>in practice</em> to usually be...really bad. There's some interesting possibilities with some of the "metamagic components," where components don't <em>permit</em> spells, they rather <em>enhance</em> them, but it would need more work to be an actually interesting system as opposed to just a raw power-up.</li> <li data-xf-list-type="ol">Absolutely opposed to those, yes. The only places where differences between sexes matters is at the absolute top of the top tier, stuff straining against world records and the like, and that's not a distinction D&D has ever been particularly interested in making.</li> <li data-xf-list-type="ol">I have no real opinion either way. XP=GP is a valid approach, so long as you understand what it's <em>for</em>; it's not an approach <em>ideal for my tastes</em>, but there are some very clever design things you can do with it that can make for very good game design. (For example: heavy armor is an XP penalty for increased survivability!)</li> <li data-xf-list-type="ol">Yeah...I've frankly never understood the actual <em>value</em> derived from weapon speeds. They're a huge fiddly pile of...not much going on.</li> </ol><p>So....rather a mixed bag? You may be being facetious here (I'm not sure either way), so perhaps it was all meant to be a string of "yes I'm against this." I'm overall more critical than favorable to all elements on the list, but I wish there <em>were</em> cool systems using material components for spells, and even if it's not really my bag I can see how XP=GP has fun game-worthy potential.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8668730, member: 6790260"] In order: [LIST=1] [*]It's very much not my preference. I've seen applications of it that have been done passably well, but overall I find it inhibits creative freedom too much and has...uncomfortable secondary implications. There's a reason you saw the game move away from that even back in 2e. [*]Ironically, I actually [I]like[/I] the idea of material components [I]in theory[/I], but find their application [I]in practice[/I] to usually be...really bad. There's some interesting possibilities with some of the "metamagic components," where components don't [I]permit[/I] spells, they rather [I]enhance[/I] them, but it would need more work to be an actually interesting system as opposed to just a raw power-up. [*]Absolutely opposed to those, yes. The only places where differences between sexes matters is at the absolute top of the top tier, stuff straining against world records and the like, and that's not a distinction D&D has ever been particularly interested in making. [*]I have no real opinion either way. XP=GP is a valid approach, so long as you understand what it's [I]for[/I]; it's not an approach [I]ideal for my tastes[/I], but there are some very clever design things you can do with it that can make for very good game design. (For example: heavy armor is an XP penalty for increased survivability!) [*]Yeah...I've frankly never understood the actual [I]value[/I] derived from weapon speeds. They're a huge fiddly pile of...not much going on. [/LIST] So....rather a mixed bag? You may be being facetious here (I'm not sure either way), so perhaps it was all meant to be a string of "yes I'm against this." I'm overall more critical than favorable to all elements on the list, but I wish there [I]were[/I] cool systems using material components for spells, and even if it's not really my bag I can see how XP=GP has fun game-worthy potential. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top