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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Faolyn" data-source="post: 8669310" data-attributes="member: 6915329"><p>Not really. You have a monster that is intelligent enough to use traps and terrain to their advantage, which means that they will invariably be deadlier than a monster who just engages in a slugfest--which, I would hazard to guess, is the way that a sizable percentage of DMs run their encounters. It doesn't matter if this is a pack of kobolds who uses traps and guerrilla warfare, or a dragon who stays in the air instead of sitting on the ground using a claw/claw/bite routine. With 5e's bounded accuracy, this is even more the case, since those kobolds could probably cause a lot of harm to even very high-leveled PCs. Could they <em>kill </em>them? Maybe, maybe not, but they can certainly cause a bigger resource drain than their CR would suggest. </p><p></p><p>Which makes calculating them according to the "6-8 medium encounters per adventuring day" rather pointless.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8669310, member: 6915329"] Not really. You have a monster that is intelligent enough to use traps and terrain to their advantage, which means that they will invariably be deadlier than a monster who just engages in a slugfest--which, I would hazard to guess, is the way that a sizable percentage of DMs run their encounters. It doesn't matter if this is a pack of kobolds who uses traps and guerrilla warfare, or a dragon who stays in the air instead of sitting on the ground using a claw/claw/bite routine. With 5e's bounded accuracy, this is even more the case, since those kobolds could probably cause a lot of harm to even very high-leveled PCs. Could they [I]kill [/I]them? Maybe, maybe not, but they can certainly cause a bigger resource drain than their CR would suggest. Which makes calculating them according to the "6-8 medium encounters per adventuring day" rather pointless. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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