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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Paul Farquhar" data-source="post: 8669638" data-attributes="member: 6906155"><p>No, I'm not expecting it to work. I know darn well it doesn't. But if you accept that the CR system doesn't work at level 20, what level do you think it does work for? Level 19? Level 15? Level 11? Level 7? Level 3? It certainly doesn't say "does not work over level X" in the rules.</p><p></p><p>Not a brilliant comparison, since the commoners pose no threat if they are not dealt with, so there is no reason to fireball them. Intellect Devourers could potentially be a threat if not dealt with. But there is certainly no difference between 26 Intellect Devourers and a billion Intellect Devourers in a small room.</p><p></p><p>I'm not particularly trying to make a difficult encounter, and our level 20 party wouldn't find magical darkness difficult and are virtually impossible to surprise. But spreading them out over a large area would certainly make the encounter more difficult. The tactical situation makes a huge difference, but the CR system does not make any allowance for that whatsoever.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8669638, member: 6906155"] No, I'm not expecting it to work. I know darn well it doesn't. But if you accept that the CR system doesn't work at level 20, what level do you think it does work for? Level 19? Level 15? Level 11? Level 7? Level 3? It certainly doesn't say "does not work over level X" in the rules. Not a brilliant comparison, since the commoners pose no threat if they are not dealt with, so there is no reason to fireball them. Intellect Devourers could potentially be a threat if not dealt with. But there is certainly no difference between 26 Intellect Devourers and a billion Intellect Devourers in a small room. I'm not particularly trying to make a difficult encounter, and our level 20 party wouldn't find magical darkness difficult and are virtually impossible to surprise. But spreading them out over a large area would certainly make the encounter more difficult. The tactical situation makes a huge difference, but the CR system does not make any allowance for that whatsoever. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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