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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="pemerton" data-source="post: 8669646" data-attributes="member: 42582"><p>Isn't it a result of a peculiar feature of the game rules?</p><p></p><p>Knocking PCs unconscious doesn't generate much tension in combat, because it's easy to bring them back (the so-called "yo-yo"). But the maths is such that when a bit more pressure is piled on to step up the tension, it's easy to TPK instead.</p><p></p><p>Suppose the maths, or some other rule, was changed which meant that a PC who goes down stays down, but is not at any greater risk of dying. That would increase the tension, without inviting the additional piling on of pressure that risks TPKing. Which to me shows that this is a system issue.</p><p></p><p>Of course there's a design reason for the yo-yo, namely, that it reduces the number of turns missed by players in combat. So the system issue may not be easy to fix while holding some of the key 5e parameters constant.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8669646, member: 42582"] Isn't it a result of a peculiar feature of the game rules? Knocking PCs unconscious doesn't generate much tension in combat, because it's easy to bring them back (the so-called "yo-yo"). But the maths is such that when a bit more pressure is piled on to step up the tension, it's easy to TPK instead. Suppose the maths, or some other rule, was changed which meant that a PC who goes down stays down, but is not at any greater risk of dying. That would increase the tension, without inviting the additional piling on of pressure that risks TPKing. Which to me shows that this is a system issue. Of course there's a design reason for the yo-yo, namely, that it reduces the number of turns missed by players in combat. So the system issue may not be easy to fix while holding some of the key 5e parameters constant. [/QUOTE]
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