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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Vaalingrade" data-source="post: 8670072" data-attributes="member: 82524"><p>I feel like doing a good job of it is honestly going to need another book.</p><p></p><p>I'm working on the 'how to play' part of my own heartbreaker right now and I'm realizing that trying to do a good job of it requires a lot more ink than D&D and it successors have traditionally provided based on my own recollections being in a group of players and DMs that all kind of had to teach one another with minimal 'experienced' players to teach us.</p><p></p><p>Things like effectively setting the scene, making the storytelling collaborative, spotlight balance, working with the combination of player types to they can play off each other, etc, etc. A brand new DM doesn't need this when they're trying to deal with when to call for checks and not to do that for walking across a slightly wet floor, but after the first few games, when the ideas start brewing, it's good to get.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8670072, member: 82524"] I feel like doing a good job of it is honestly going to need another book. I'm working on the 'how to play' part of my own heartbreaker right now and I'm realizing that trying to do a good job of it requires a lot more ink than D&D and it successors have traditionally provided based on my own recollections being in a group of players and DMs that all kind of had to teach one another with minimal 'experienced' players to teach us. Things like effectively setting the scene, making the storytelling collaborative, spotlight balance, working with the combination of player types to they can play off each other, etc, etc. A brand new DM doesn't need this when they're trying to deal with when to call for checks and not to do that for walking across a slightly wet floor, but after the first few games, when the ideas start brewing, it's good to get. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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