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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Faolyn" data-source="post: 8670385" data-attributes="member: 6915329"><p>It's probably a problem with the CR system. I've made a lot of monsters--well, converted them from older editions--and glass canons and glass tanks are <em>everywhere</em>. Unfortunately, the way determining CR works often lends itself to these sort of imbalances <em>and </em>generally disregards abilities that aren't directly related to either defense or inflicting damage. You could give a pixie the ability to spam <em>wish </em>spells and by RAW it really wouldn't affect their CR, because <em>wish </em>does not, by itself, affect AC or damage. More realistically, though, CR calculations don't take non-damaging spells and SLAs into account, no matter how much they could affect the encounter, and they don't take things like stat-drain into account, which is why shadows are so very under-CRed.</p><p></p><p>The "easy" way to fix it would be to make CR so that creatures have to have the same CR for both offense and defense <em>and </em>to include every ability in the calculations.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8670385, member: 6915329"] It's probably a problem with the CR system. I've made a lot of monsters--well, converted them from older editions--and glass canons and glass tanks are [I]everywhere[/I]. Unfortunately, the way determining CR works often lends itself to these sort of imbalances [I]and [/I]generally disregards abilities that aren't directly related to either defense or inflicting damage. You could give a pixie the ability to spam [I]wish [/I]spells and by RAW it really wouldn't affect their CR, because [I]wish [/I]does not, by itself, affect AC or damage. More realistically, though, CR calculations don't take non-damaging spells and SLAs into account, no matter how much they could affect the encounter, and they don't take things like stat-drain into account, which is why shadows are so very under-CRed. The "easy" way to fix it would be to make CR so that creatures have to have the same CR for both offense and defense [I]and [/I]to include every ability in the calculations. [/QUOTE]
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