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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Minigiant" data-source="post: 8671281" data-attributes="member: 63508"><p>That's multiple issues really.</p><p></p><p>It really comes own that PCs and Monster are built for different tactics.</p><p></p><p>PCs are built to be force of offensive combined arms. They are like the Humans in an Fantasy Strategy game. The footmen act as a blocker for the archers and a anvil for the cavalry. PCs are indivdually squishy but if they are allowed to combine arms, they churn though foes. That is the issue with MM casters and archers built like PCs as enemies. They are squishy because a tank is supposed to tank for them. Hence No Tank = Cakewalk Tank = TPK.</p><p></p><p>The other issue is monster are boring in tactics without a lot of DM help. They are the Dwarves of Strategy. They have one tactics and lose if you exploit their weakness.</p><p></p><p>Then you have the monsters who are just understated. They are the Goblins of Strategy games. They will lose without help and only self to drain resources.</p><p></p><p>Or like I said from the first pages, WOTC created a CR system then proceeded to not follow their own guidelines because of Traditional Feel and Ease of Reading.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8671281, member: 63508"] That's multiple issues really. It really comes own that PCs and Monster are built for different tactics. PCs are built to be force of offensive combined arms. They are like the Humans in an Fantasy Strategy game. The footmen act as a blocker for the archers and a anvil for the cavalry. PCs are indivdually squishy but if they are allowed to combine arms, they churn though foes. That is the issue with MM casters and archers built like PCs as enemies. They are squishy because a tank is supposed to tank for them. Hence No Tank = Cakewalk Tank = TPK. The other issue is monster are boring in tactics without a lot of DM help. They are the Dwarves of Strategy. They have one tactics and lose if you exploit their weakness. Then you have the monsters who are just understated. They are the Goblins of Strategy games. They will lose without help and only self to drain resources. Or like I said from the first pages, WOTC created a CR system then proceeded to not follow their own guidelines because of Traditional Feel and Ease of Reading. [/QUOTE]
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