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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Minigiant" data-source="post: 8672410" data-attributes="member: 63508"><p>I think one of the interesting troubles WOTC ran into is that people change, swap, or play with different DMs a lot more now. And a lot more new DMs. </p><p></p><p>5e was designed for old stable group but attracted a lot of new rotating groups. I think the content in the last few players surveys are evidence that many newcomers have joined.</p><p></p><p></p><p>So while "Rulings over Rules" may have been great for edge cases, WOTC having it so entwined in the foundation common mechanics and systems and going freeform and ignoring their own guidelines makes groups way too different from each other, adds significant work for DMs to change aspects and explain house rules, and straight up confuses or confounds new fans.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8672410, member: 63508"] I think one of the interesting troubles WOTC ran into is that people change, swap, or play with different DMs a lot more now. And a lot more new DMs. 5e was designed for old stable group but attracted a lot of new rotating groups. I think the content in the last few players surveys are evidence that many newcomers have joined. So while "Rulings over Rules" may have been great for edge cases, WOTC having it so entwined in the foundation common mechanics and systems and going freeform and ignoring their own guidelines makes groups way too different from each other, adds significant work for DMs to change aspects and explain house rules, and straight up confuses or confounds new fans. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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