Merlion
First Post
Well heres yet even still some more spells
the last two are the first in what will be a great many utility type spells. theres not nearly enough of those around.
Protection of Diamond
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Personal
Target: You
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
This spell wraps you in a powerful protective aura. You gain a spell resistance of 13+ your caster level. Additionally, you gain Damage Reduction X/ Adamantine and Magic, where X is your caster level. The damage reduction can absorb up to 20 points of damage per caster level (max 400 points) before being discharged, but the spell resistance lasts the entire duration.
Material Component: a diamond worth at least 500 gold pieces, which shatters when the spell expires.
Reinforce
Transmutation
Level: Mys 5, Sor/Wiz 4
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: 1 object or area of an object, up to 5 cubic feet/ two levels
Duration: 1 hour/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
This spell strengthens objects, or portions of objects. The spell can effect up to 5 cubic feet of solid matter for every 2 caster levels you posses. The affect material’s hardness increases by 10, and its hitpoints increase by 2 per caster level. Additionally, the object may make a saving throw against magical attacks even if it is nonmagical and unattended, and all such saving throws receive a +1 bonus per 4 caster levels.
Werelight
Evocation (Light)
Level: Brd 1, Clr 1, Dru 1, Mys 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft+5 ft/2 levels)
Effect: ball of light
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
This spell creates a ball of light in any colour of the casters choice. It emits light as a torch. As a free action the caster can direct the ball to move anywhere within range. The ball hovers over the caster’s shoulder when not otherwise directed.

Protection of Diamond
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Personal
Target: You
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
This spell wraps you in a powerful protective aura. You gain a spell resistance of 13+ your caster level. Additionally, you gain Damage Reduction X/ Adamantine and Magic, where X is your caster level. The damage reduction can absorb up to 20 points of damage per caster level (max 400 points) before being discharged, but the spell resistance lasts the entire duration.
Material Component: a diamond worth at least 500 gold pieces, which shatters when the spell expires.
Reinforce
Transmutation
Level: Mys 5, Sor/Wiz 4
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: 1 object or area of an object, up to 5 cubic feet/ two levels
Duration: 1 hour/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
This spell strengthens objects, or portions of objects. The spell can effect up to 5 cubic feet of solid matter for every 2 caster levels you posses. The affect material’s hardness increases by 10, and its hitpoints increase by 2 per caster level. Additionally, the object may make a saving throw against magical attacks even if it is nonmagical and unattended, and all such saving throws receive a +1 bonus per 4 caster levels.
Werelight
Evocation (Light)
Level: Brd 1, Clr 1, Dru 1, Mys 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft+5 ft/2 levels)
Effect: ball of light
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
This spell creates a ball of light in any colour of the casters choice. It emits light as a torch. As a free action the caster can direct the ball to move anywhere within range. The ball hovers over the caster’s shoulder when not otherwise directed.