Merlion
First Post
I have had sudden swell of inspiration for anti-magical and magic reflecting spells. heres the first few.
Seal Power
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 full round
Range: Close (25 ft, +5 ft/2 levels)
Target: 1 creature
Duration: 1 minute/level
Saving Throw: Will Negates
Spell Resistance: Yes
This spell temporarily seals the magical powers of a creature. The target is unable to cast spells or use spell-like or supernatural abilities for the duration of the spell. The target can still use magic items normally. A successful Will save negates the spell. The spell only affects abilities that are activated; passive abilities, such as Damage Reduction, are not affected.
Reflect Harm
Abjuration
Level: Mys 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action.
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
This spell wards you against magical damage and reflects it back upon the caster. Whenever you would take hitpoint damage from a spell, you remain unharmed and the caster of the spell takes whatever damage you would have taken. The spell can absorb up to 10 points of damage per caster level, to a maximum of 150 points.
Bounce
Abjuration
Level: Mys 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action.
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Casting this spell creates a mystical ward around you that reflects the next magical attack you suffer back at its caster. The next time you would be effected by a damaging or detrimental spell of 6th level or less, instead of having its normal effect it has whatever effect it would normally have on its caster alone.
For instance, if an enemy wizard cast Polymorph Other on you, he himself is instead subjected to the spell. If he casts a Fireball that would deal damage to you, it never goes off and he instead takes whatever fire damage his fireball would have done.
The spell effects on a single spell of 6th level or less per casting.
Seal Power
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 full round
Range: Close (25 ft, +5 ft/2 levels)
Target: 1 creature
Duration: 1 minute/level
Saving Throw: Will Negates
Spell Resistance: Yes
This spell temporarily seals the magical powers of a creature. The target is unable to cast spells or use spell-like or supernatural abilities for the duration of the spell. The target can still use magic items normally. A successful Will save negates the spell. The spell only affects abilities that are activated; passive abilities, such as Damage Reduction, are not affected.
Reflect Harm
Abjuration
Level: Mys 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action.
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
This spell wards you against magical damage and reflects it back upon the caster. Whenever you would take hitpoint damage from a spell, you remain unharmed and the caster of the spell takes whatever damage you would have taken. The spell can absorb up to 10 points of damage per caster level, to a maximum of 150 points.
Bounce
Abjuration
Level: Mys 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action.
Range: Personal
Target: You
Duration: 1 minute/level or until discharged
Casting this spell creates a mystical ward around you that reflects the next magical attack you suffer back at its caster. The next time you would be effected by a damaging or detrimental spell of 6th level or less, instead of having its normal effect it has whatever effect it would normally have on its caster alone.
For instance, if an enemy wizard cast Polymorph Other on you, he himself is instead subjected to the spell. If he casts a Fireball that would deal damage to you, it never goes off and he instead takes whatever fire damage his fireball would have done.
The spell effects on a single spell of 6th level or less per casting.