New Spycraft Preview

Aryoche

Explorer
Found this on the Official Spycraft Site, thought I'd share... :)

From the Modern Arms Guide
Chapter 9: Other Gear


Modern Arms Guide


Enjoy!!!

Edit: From the cover info, it says this "never before seen new material for the Spycraft d20 espionage RPG... will -not- be seen in the final release."
 
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I can't wait to get my hands on that book...it'll be so much better to equip characters with real guns than "generic 9mm pistol x-312."

Desert Eagles! Full auto Glocks! Barret "light fifties"! Steyr-Aug weapon systems! Woo hoo!
 

I don't know if its because we don't have a gun culture in the UK, but I can't think of any reason I'd actually want to buy this book.

I mean how many different combinations of d10 +1/+2/+3/+4 and various range settings can you put into a book?

Or is my ignorance showing?
 


The generic weapons list in the Spycraft book is certainly quite adequate, particularly if you are running a combat-light campaign.

I just know that, as soon as I started to equip my character, I went looking on the net for particular weapons to fit into the broad category. It just seems more interesting to say that my character carries a Beretta 9000s than to say that he carries a .40 S&W. You know, kind of like Bond and his Walther PPK.

Of course, having already chosen a particular model gun for flavor reasons, do I need more in-depth stats for it? Not really, but it does make the choice more interesting by making it mean something.

Of course, my agent just hit second level, and he's never even FIRED the darned thing. . . :)
 

I use the generic weapons stats and give them names that I've found on Internet or books, a bit like you. For me, the differences between two .44 hanguns, even if they exist (I haven't fired a handgun ever, so I cannot say) aren't so important to be included in the game, I'd prefer the stats for a generic .44 Hangun and a list of .44 models.
 

Horacio said:
I use the generic weapons stats and give them names that I've found on Internet or books, a bit like you. For me, the differences between two .44 hanguns, even if they exist (I haven't fired a handgun ever, so I cannot say) aren't so important to be included in the game, I'd prefer the stats for a generic .44 Hangun and a list of .44 models.

Having fired a relatively small variety of handguns, I have to say that there actually is a remarkable difference in different weapons of the same calibre. Maybe not in damage done, but in terms of accuracy, speed with which can accurately fire, kick, etc. However, most of this is not likely to make much difference in a d20 game system. Sure, a Walther might be more accurate than the Beretta, but lots of people would argue the other way around and the difference is so small it probably wouldn't warrant a +1 to hit, or something like that.
 

Just glanced through the "preview" (a misnomer since, as mentioned, it is actually a chapter that got cut from the final book). It looks great! I wonder why they decided not to have gear in the arms guide, though -- aside from it being an arms guide. I would think an Arms & Equipment Guide would be more sellable.
 

As I understand what will be in the MAG, there will be variations other than simply a +1 to hit. There are many variations which could have a game effect beyond a simple attack bonus. For instance, some weapons of the same caliber have different magazine capacities. Some have safety mechanisms that are more or less difficult to operate quickly. Some jam easily, while others rarely jam at all.

All of this information, if used, will certainly add complexity to the game. I think that adding these extra wrinkles will be fun, but I would never fault anyone for choosing the more streamlined option. The great thing about the way the Spycraft team has chosen to do these rules is that they are optional.

I also think that, because the MAG will have detailed stats for a bunch of modern weapons, it will be a great resource for d20 Modern.

(I guess you can tell that I'm excited about Spycraft and the MAG)
 

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