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<blockquote data-quote="GreenKarl" data-source="post: 7509327" data-attributes="member: 6801242"><p>As the group was moving down the stairs the Bernard eldest seemed to have heard something. He was just turning his head when Angel took a quick shot but some of the railing deflected the energy blast. Before the man could fully react, Axel rushed past Angel on the stairs - defy with an acrobatic flip - and unleashed some sort of electrical blast from his hands that struck the villain full on!!! And while it appeared that the man's armor absorb part of the it still causes the man to scream in pain and drop his baton! He shouted more obscenity into his com as he turned to run for cover as his right hand started moving towards his pistol...</p><p></p><p>[gm]<strong>Initiative So Far...</strong></p><p>26 - Axel </p><p>16 - John Bernard </p><p>15 - Angel</p><p></p><p>John's armor does not have any type it normally ignores but I am going to say that it only provides 1/2 protection for psychic energy so 12-4 = 8 health of damage, he is down to 4 health.</p><p></p><p>Axel can react before he can move. On his action he is moving twice on his action to take cover. That will impose a -1d6 complication on ranged attacks against him. </p><p></p><p>I believe when you have 3 actions you take the 3 one on your Initiative -10? Any way Axel still have 2 actions he can take before John.</p><p></p><p>Any other Initiatives from other players?[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7509327, member: 6801242"] As the group was moving down the stairs the Bernard eldest seemed to have heard something. He was just turning his head when Angel took a quick shot but some of the railing deflected the energy blast. Before the man could fully react, Axel rushed past Angel on the stairs - defy with an acrobatic flip - and unleashed some sort of electrical blast from his hands that struck the villain full on!!! And while it appeared that the man's armor absorb part of the it still causes the man to scream in pain and drop his baton! He shouted more obscenity into his com as he turned to run for cover as his right hand started moving towards his pistol... [gm][b]Initiative So Far...[/b] 26 - Axel 16 - John Bernard 15 - Angel John's armor does not have any type it normally ignores but I am going to say that it only provides 1/2 protection for psychic energy so 12-4 = 8 health of damage, he is down to 4 health. Axel can react before he can move. On his action he is moving twice on his action to take cover. That will impose a -1d6 complication on ranged attacks against him. I believe when you have 3 actions you take the 3 one on your Initiative -10? Any way Axel still have 2 actions he can take before John. Any other Initiatives from other players?[/gm] [/QUOTE]
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