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New Summary and Release Date for 'Dragons of Deceit'
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<blockquote data-quote="Le Noir Faineant" data-source="post: 8461488" data-attributes="member: 30898"><p>Logged in here to say that. Seems like the logical thing to do, from any brand management point of view. If WotC wants to bring Dragonlance back in any meaningful capacity, then they need to do just this: De-convolute the timeline in a way that casual fans can understand, as well.</p><p></p><p>I'm one of those who loved Dragonlance SAGA, and I appreciated the mid-2000s DL 3e run; but those versions of the setting, they're written for people who had been fans of the setting long enough to remember and understand the transitions from the older novels to the then-status-quo. That's not a given for new audiences, and so the core concept has to be considerably simpler. (Test: What's the name of Raistlin's daughter's mother? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>- And because, rpg relaunch or not, WotC wants to be able to license the title, and to disengage it from past criticism, they are going to strive for the ending that is as uncontroversial as possible - and that's a happy one that allows them to celebrate the story Disney-style. Market this with Weis and Hickman, give them and their iconic characters a celebratory send-off. ...And then, possibly even continue the story with other writers, after a multi-generational time-jump, perhaps. </p><p></p><p>It's more likely they want to "round out" the brand, though: Bring the fans together over something that everyone can appreciate, then return to the older material in a new form. - DL, as a TV show, perhaps too complicated. But as a video game, in the style of Baldur's Gate, or other titles, it might make much sense - especially with several possible endings being available <em>canonically</em> already.</p></blockquote><p></p>
[QUOTE="Le Noir Faineant, post: 8461488, member: 30898"] Logged in here to say that. Seems like the logical thing to do, from any brand management point of view. If WotC wants to bring Dragonlance back in any meaningful capacity, then they need to do just this: De-convolute the timeline in a way that casual fans can understand, as well. I'm one of those who loved Dragonlance SAGA, and I appreciated the mid-2000s DL 3e run; but those versions of the setting, they're written for people who had been fans of the setting long enough to remember and understand the transitions from the older novels to the then-status-quo. That's not a given for new audiences, and so the core concept has to be considerably simpler. (Test: What's the name of Raistlin's daughter's mother? ;) ) - And because, rpg relaunch or not, WotC wants to be able to license the title, and to disengage it from past criticism, they are going to strive for the ending that is as uncontroversial as possible - and that's a happy one that allows them to celebrate the story Disney-style. Market this with Weis and Hickman, give them and their iconic characters a celebratory send-off. ...And then, possibly even continue the story with other writers, after a multi-generational time-jump, perhaps. It's more likely they want to "round out" the brand, though: Bring the fans together over something that everyone can appreciate, then return to the older material in a new form. - DL, as a TV show, perhaps too complicated. But as a video game, in the style of Baldur's Gate, or other titles, it might make much sense - especially with several possible endings being available [I]canonically[/I] already. [/QUOTE]
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