Summer-Knight925
First Post
Retreater;5660353 2) Hit/Wound/Dodge/Parry/Block/Spend bennies to turn wounds into misses "Okay you hit the orc. Now roll to see if you wound. Okay said:Okay, it looks like you didn't hit the orc after all."
Roll once to hit. Roll once to damage. Why in the name of the Seven Hells should we have to keep rolling to ignore the hits? Why drag on combats? If you want for a monster to be hard to damage, make it harder to hit and not worry about blocks, parries, shields, dodges, or the winds of fate. This slows down combat to an annoying crawl. (I'm looking at you, Shadowrun.)
Are there any deal-breakers for you?
Retreater
What about the option to spend an action to dodge or parry? Rather than automatic, I agree it can drag on combat, but if its "I attack the orc, the orc has 2 actions left, he spends on action to attempt to parry and fails, so I do damage" I see no problem, its like rolling a defense check or similar option
and the min/maxing does get annoying, I'll drink to that, but one of the things that really makes me mad is when a system has easily broken rules, usually with multiclassing....
I also hate skills that cover a very broad range on something, I like lots of skills...