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<blockquote data-quote="Ferret" data-source="post: 4922405" data-attributes="member: 4052"><p>New system:</p><p></p><p>6 Stats;</p><p>Body - Brute and Agility</p><p>Soul - Charm and Heart</p><p>Mind - Wits and Weave</p><p></p><p>'Several' skills designed to be general and have certain uses when coupled with certain stats. I.e, Art + Weave can produce various illusions, Talk + Charm is the same as bluff, Talk + Heart is more like Diplomacy.</p><p></p><p>You can only apply as much skill to a roll as you have ability to use with it. So social monkey has boosted Talk and charm. He wants to intimidate someone, so uses Brute + Talk. However with only 2 points in brute the most you can add to the roll is 2, giving a maximum possible is 4.</p><p></p><p>The Combt skill is broken into Defence and Offence, with one point in combat giving two in either Defence or Offence or one in each. Letting people focus or not.</p><p></p><p>Rolling on anything is a dicepool affair, Skill + Ability, number of successes determines margin of success highest roll has a peripheral effect. Size of Illusion, Location of strike etc. Still unsure.</p><p></p><p>How to do combat? Possibly by combining two stats that represent Fighting style. I.e. a Wizard might use Weave + Wits. Opposed roles are made, the difference if the damage you take. Hit points are based on your stats. I've not sorted the fundamentals yet. Though I want to build it so that defenses are warn down (Wounds) and then you get to the lethal part (Vitality).</p><p></p><p>A feat system, yet to be developed, will allow 'fun' things to be done with the skills and abilities. Though I don't know what.</p><p></p><p>Dice will be D12s maybe? Just to be awkward? Max stats will be 6 for abilities and skills.</p><p></p><p>Hows does this all sound? Sorry for the brain dump! not sure what else to discuss about this.</p><p></p><p>Questions?</p></blockquote><p></p>
[QUOTE="Ferret, post: 4922405, member: 4052"] New system: 6 Stats; Body - Brute and Agility Soul - Charm and Heart Mind - Wits and Weave 'Several' skills designed to be general and have certain uses when coupled with certain stats. I.e, Art + Weave can produce various illusions, Talk + Charm is the same as bluff, Talk + Heart is more like Diplomacy. You can only apply as much skill to a roll as you have ability to use with it. So social monkey has boosted Talk and charm. He wants to intimidate someone, so uses Brute + Talk. However with only 2 points in brute the most you can add to the roll is 2, giving a maximum possible is 4. The Combt skill is broken into Defence and Offence, with one point in combat giving two in either Defence or Offence or one in each. Letting people focus or not. Rolling on anything is a dicepool affair, Skill + Ability, number of successes determines margin of success highest roll has a peripheral effect. Size of Illusion, Location of strike etc. Still unsure. How to do combat? Possibly by combining two stats that represent Fighting style. I.e. a Wizard might use Weave + Wits. Opposed roles are made, the difference if the damage you take. Hit points are based on your stats. I've not sorted the fundamentals yet. Though I want to build it so that defenses are warn down (Wounds) and then you get to the lethal part (Vitality). A feat system, yet to be developed, will allow 'fun' things to be done with the skills and abilities. Though I don't know what. Dice will be D12s maybe? Just to be awkward? Max stats will be 6 for abilities and skills. Hows does this all sound? Sorry for the brain dump! not sure what else to discuss about this. Questions? [/QUOTE]
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