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New Take on the 4E Druid...
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<blockquote data-quote="LordArchaon" data-source="post: 4395968" data-attributes="member: 60929"><p>I think that what 4e is doing, or better WILL do with PhB 2, is splitting the druid class into two or three classes. I personally think it could be split into even four classes, one of them being the most hybrid.</p><p>The other classes would have to be in my opinion the Shaman taking the leader role (and here the developers agree with me, you'll see), the "Green Mage", can't find a better name (controller with nature spells, I have plans of making a similar class), and the Shapeshifter, the striker.</p><p>I see Wizards already screwed up from this point of view, making the shapeshifter the true druid while leaving some leaderish and controllerish abilities to it.</p><p>I would personally make the true Druid a hybrid but no more hybrid than a paladin and not centered on wildshape. Maybe making it primarily a defender (to fill up the roles), with mechanics that emphazise the fact that she is tough, durable and "sticky" but only because of nature's magic (primal magic).</p><p></p><p>Speculations and opinions apart, what I want to say is that 4e philosophy tends to focused classes. Hybridism is accomplished through multiclassing, and I'm sure they'll give us an expanded multiclassing system very soon.</p><p>I'm also very happy with this philosophy because it's clearly an evolution. </p><p>After all, if you try and think about it without the overly present "they are all about making money" mindset, you can't help thinking that if they build up from 3 editions, and they developed this one for years, no change in it can be for the worse. At worst it can be against our personal feelings and flavors, but that's very often just because we have grown up with previous edition concepts and we feel personally attached to them.</p><p>Maybe the only thing that could go wrong could be listening too much to the complaints and going against their design guidelines, for example by making a Druid with the same variety of powers of the 3rd edition Druid. That only screws up the game, because it will be a class completely different from the others, and will eventually spawn a full series of classes made taking it as a model. Which would eventually bring up the very well known phenomenon known as "BLOAT".</p></blockquote><p></p>
[QUOTE="LordArchaon, post: 4395968, member: 60929"] I think that what 4e is doing, or better WILL do with PhB 2, is splitting the druid class into two or three classes. I personally think it could be split into even four classes, one of them being the most hybrid. The other classes would have to be in my opinion the Shaman taking the leader role (and here the developers agree with me, you'll see), the "Green Mage", can't find a better name (controller with nature spells, I have plans of making a similar class), and the Shapeshifter, the striker. I see Wizards already screwed up from this point of view, making the shapeshifter the true druid while leaving some leaderish and controllerish abilities to it. I would personally make the true Druid a hybrid but no more hybrid than a paladin and not centered on wildshape. Maybe making it primarily a defender (to fill up the roles), with mechanics that emphazise the fact that she is tough, durable and "sticky" but only because of nature's magic (primal magic). Speculations and opinions apart, what I want to say is that 4e philosophy tends to focused classes. Hybridism is accomplished through multiclassing, and I'm sure they'll give us an expanded multiclassing system very soon. I'm also very happy with this philosophy because it's clearly an evolution. After all, if you try and think about it without the overly present "they are all about making money" mindset, you can't help thinking that if they build up from 3 editions, and they developed this one for years, no change in it can be for the worse. At worst it can be against our personal feelings and flavors, but that's very often just because we have grown up with previous edition concepts and we feel personally attached to them. Maybe the only thing that could go wrong could be listening too much to the complaints and going against their design guidelines, for example by making a Druid with the same variety of powers of the 3rd edition Druid. That only screws up the game, because it will be a class completely different from the others, and will eventually spawn a full series of classes made taking it as a model. Which would eventually bring up the very well known phenomenon known as "BLOAT". [/QUOTE]
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