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New Take on the 4E Druid...
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<blockquote data-quote="chronoplasm" data-source="post: 4396119" data-attributes="member: 73795"><p>The way I see it, the druid you have here has only one role too many.</p><p>Most of the base classes we have fill one role primarily but can also serve a secondary role. As mentioned, the Paladin is mainly a Defender, but has enough elements of a Leader that it can potentially fill that role if needed. </p><p></p><p>I think that each of these secondary roles are tied into the power sources.</p><p>Martial= Striker secondary role </p><p>Divine= Leader secondary role </p><p>Arcane= Controller secondary role </p><p> </p><p>So I think we have to first figure out what role the Primal power source correlates to. I'm betting on Striker, based on the Barbarian as a Defender, but I could be very wrong.</p><p> </p><p>Then we have to figure out the Druid's main role. </p><p>Whatever aspects of the Druid don't fit into the Role+Power Source (secondary role) setup should go into another class.</p><p>So rather than breaking the Druid up into three classes, I think we can stand to break it up into just two.</p><p> </p><p>Personally, I think that the Druid should be a Leader with a hint of Striker (as I think that all the Primals should have a hint of Striker in them).</p><p> </p><p>Some things I would like to see in the Druid:</p><p></p><p>Wild Shape could be used on allies as a buff.</p><p>Wild Shape could include 'inspiring shapes' like the Lion which boosts morale of the party with its roar.</p><p>Elemental attacks could have additional effects that heal allies.</p><p>Elemental power could also be used to buff allies. For example, Stone Skin and stuff like that.</p><p>The Druid should be able to summon animal companions to help the party. Elemental companions would be pretty cool too.</p><p>Elemental Shapes would be interesting for higher tier powers.</p><p> </p><p> </p><p>I think that the shapeshifter that transforms into animals to protect allies should be a different class. Sounds pretty cool.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4396119, member: 73795"] The way I see it, the druid you have here has only one role too many. Most of the base classes we have fill one role primarily but can also serve a secondary role. As mentioned, the Paladin is mainly a Defender, but has enough elements of a Leader that it can potentially fill that role if needed. I think that each of these secondary roles are tied into the power sources. Martial= Striker secondary role Divine= Leader secondary role Arcane= Controller secondary role So I think we have to first figure out what role the Primal power source correlates to. I'm betting on Striker, based on the Barbarian as a Defender, but I could be very wrong. Then we have to figure out the Druid's main role. Whatever aspects of the Druid don't fit into the Role+Power Source (secondary role) setup should go into another class. So rather than breaking the Druid up into three classes, I think we can stand to break it up into just two. Personally, I think that the Druid should be a Leader with a hint of Striker (as I think that all the Primals should have a hint of Striker in them). Some things I would like to see in the Druid: Wild Shape could be used on allies as a buff. Wild Shape could include 'inspiring shapes' like the Lion which boosts morale of the party with its roar. Elemental attacks could have additional effects that heal allies. Elemental power could also be used to buff allies. For example, Stone Skin and stuff like that. The Druid should be able to summon animal companions to help the party. Elemental companions would be pretty cool too. Elemental Shapes would be interesting for higher tier powers. I think that the shapeshifter that transforms into animals to protect allies should be a different class. Sounds pretty cool. [/QUOTE]
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