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New take on why expertise dice is a bad mecanic
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6049469" data-attributes="member: 54843"><p>No offense intended, but this isn't really a "new" argument. As I understand them, the traditional "daily/encounter vs. at-will" arguments run like this:</p><p></p><p>On the one hand, the inclusion of daily and encounter abilities allows for more variation in power level between abilities, so you can have some abilities that are strictly better than others without having them spammed. (This is your main point here.)</p><p></p><p>Ideally, this can allow for a broader array of powers as well as more tactical planning, since daily and encounter powers give the player a choice of when to "blow" their most powerful abilities.</p><p></p><p>On the other hand, first off, there are believability problems for a lot of people with limits on martial powers. If the monk can do a crazy high-damage power kick, why DOESN'T he do it every round? You can make up a bunch of ad-hoc justifications (his legs get tired, enemies are prepared the second time, etc), but that gets old for some people.</p><p></p><p>More importantly (for me), this also takes a lot of tactical planning out of the CHARACTER'S hands and puts it in the PLAYER'S hands. It seems rather absurd to say, "My character knows that he can only Death Kick once per day and it's only the first encounter since we rested, so he'll save it." This is annoying for some people who like to play out their actions based purely on the character's motivations.</p><p></p><p>Now, when it comes to the monk class specifically, you're in luck! They already have a "ki points" daily power mechanic in place. It just needs to be expanded so that it applies to a broader range of cool abilities (rather than just stunning strike and wholeness of body). Maybe a "honed strike" ability could let you deal +2d6 damage for one ki point, so you could combine Hurricane Strike with Honed Strike for your super daily kick?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6049469, member: 54843"] No offense intended, but this isn't really a "new" argument. As I understand them, the traditional "daily/encounter vs. at-will" arguments run like this: On the one hand, the inclusion of daily and encounter abilities allows for more variation in power level between abilities, so you can have some abilities that are strictly better than others without having them spammed. (This is your main point here.) Ideally, this can allow for a broader array of powers as well as more tactical planning, since daily and encounter powers give the player a choice of when to "blow" their most powerful abilities. On the other hand, first off, there are believability problems for a lot of people with limits on martial powers. If the monk can do a crazy high-damage power kick, why DOESN'T he do it every round? You can make up a bunch of ad-hoc justifications (his legs get tired, enemies are prepared the second time, etc), but that gets old for some people. More importantly (for me), this also takes a lot of tactical planning out of the CHARACTER'S hands and puts it in the PLAYER'S hands. It seems rather absurd to say, "My character knows that he can only Death Kick once per day and it's only the first encounter since we rested, so he'll save it." This is annoying for some people who like to play out their actions based purely on the character's motivations. Now, when it comes to the monk class specifically, you're in luck! They already have a "ki points" daily power mechanic in place. It just needs to be expanded so that it applies to a broader range of cool abilities (rather than just stunning strike and wholeness of body). Maybe a "honed strike" ability could let you deal +2d6 damage for one ki point, so you could combine Hurricane Strike with Honed Strike for your super daily kick? [/QUOTE]
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