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New take on why expertise dice is a bad mecanic
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6049733" data-attributes="member: 882"><p>We have a real world model for physical combat, and in reality you can try to perform complex physical tricks more than once per day. You could try to perform them every six seconds, but again, in reality these tricks are tiring and sometimes require a degree of concentration. So, if you want a process simulation, such that you can decide what your character does based on in-world cues, you don't want to limit the use of physical abilities by encounter or day, but make them always available, or consume some sort of energy which does need time to recover.</p><p></p><p>We don't have a real world model for magic. The closest, and I think the reason why magic was originally limited by day, is complex mental tasks. We cannot perform complex mental tasks all day, we need to rest at night, and without that rest we cannot perform at our best. However, you could really have any set of rules to govern magic you like, since it's magic, and it may or may not be tiring. Again, so long as the rules are consistent, you can make a decision based on your character's in-world knowledge of how magic works. However, I think it would be difficult to construct a coherent world around a system in which all magic was at-will: the economics require that the creation and manipulation of forces has to cost something, be it personal energy that you regain by resting or rare spell components or whatever.</p><p></p><p>I also think that clerical magic particularly lends itself to daily renewal, as religious services are traditionally cued by times of the day. Indeed, if you worship a sun god then you would pray to that god each morning to receive your strength. As to why the gods grant spells rather than send angels to do everything: that's an epistemeological matter. If you want 'real' gods then you need some rules in place for characters to matter in the first place, and the D&D tradition is that they cannot directly interfere with the world, or they choose not to in a mutual pact. That said, you could have, and I would be thrilled to see, a system where prayers were granted on the basis of performing duties for one's god: whether that be on a short-term basis (I healed someone, the lifegiver is pleased and heals me in return) or more longer-term (I brought a criminal to justice, the justiciar will grant me additional power from now on).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6049733, member: 882"] We have a real world model for physical combat, and in reality you can try to perform complex physical tricks more than once per day. You could try to perform them every six seconds, but again, in reality these tricks are tiring and sometimes require a degree of concentration. So, if you want a process simulation, such that you can decide what your character does based on in-world cues, you don't want to limit the use of physical abilities by encounter or day, but make them always available, or consume some sort of energy which does need time to recover. We don't have a real world model for magic. The closest, and I think the reason why magic was originally limited by day, is complex mental tasks. We cannot perform complex mental tasks all day, we need to rest at night, and without that rest we cannot perform at our best. However, you could really have any set of rules to govern magic you like, since it's magic, and it may or may not be tiring. Again, so long as the rules are consistent, you can make a decision based on your character's in-world knowledge of how magic works. However, I think it would be difficult to construct a coherent world around a system in which all magic was at-will: the economics require that the creation and manipulation of forces has to cost something, be it personal energy that you regain by resting or rare spell components or whatever. I also think that clerical magic particularly lends itself to daily renewal, as religious services are traditionally cued by times of the day. Indeed, if you worship a sun god then you would pray to that god each morning to receive your strength. As to why the gods grant spells rather than send angels to do everything: that's an epistemeological matter. If you want 'real' gods then you need some rules in place for characters to matter in the first place, and the D&D tradition is that they cannot directly interfere with the world, or they choose not to in a mutual pact. That said, you could have, and I would be thrilled to see, a system where prayers were granted on the basis of performing duties for one's god: whether that be on a short-term basis (I healed someone, the lifegiver is pleased and heals me in return) or more longer-term (I brought a criminal to justice, the justiciar will grant me additional power from now on). [/QUOTE]
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