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General Tabletop Discussion
*Dungeons & Dragons
New take on why expertise dice is a bad mecanic
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<blockquote data-quote="Warbringer" data-source="post: 6049941" data-attributes="member: 14391"><p>First, I'm in favor of expertiae dice as a universal mechaism, the fighting mechanism.</p><p></p><p>Second, apart from the fact the maneuvers in general aren't sexy yet, ED are simply a flexible powers system (in 4e teminology), though granted, at will only. I've already commented in this thread about how i believe that we will see feats and class features granting limited "encounter/short rest" and "daily/long rest" power ups.</p><p></p><p>I'd like to see classes gain differentaition through powering up the pool through actions ... Rogue- you can trade comabt advantage for +2 dice; Paladin - when use use your protection from evil or smite class features you gain an extra d10 die to your ED pool - ranger when combating or tracking your favored foe, increase all the dice in your pool by 1 category (d4 become d6, d6 become d8 etc); Swordmage - you may use you ED to increase the damage done by your spells, or convert a spell you know into an extra die/dice to your pool (1st d4, 2nd d6, 3rd 2d4, 4th 2d6, 5th 2d8, 6th 3d6, 7th 4d8 ...) and damage from these extra dice is considered magical in nature.</p><p></p><p>Personally, my biggest fear for ED is that players will hum and ha every turn; i know the rules are simple, but we've all had players that don't even think about their options until their turn, even when they aren't texting or calling for pizza, or grabbing dew from the fridge.. and so i am in favour pllayers having combinations prepared (ala powers) ...</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6049941, member: 14391"] First, I'm in favor of expertiae dice as a universal mechaism, the fighting mechanism. Second, apart from the fact the maneuvers in general aren't sexy yet, ED are simply a flexible powers system (in 4e teminology), though granted, at will only. I've already commented in this thread about how i believe that we will see feats and class features granting limited "encounter/short rest" and "daily/long rest" power ups. I'd like to see classes gain differentaition through powering up the pool through actions ... Rogue- you can trade comabt advantage for +2 dice; Paladin - when use use your protection from evil or smite class features you gain an extra d10 die to your ED pool - ranger when combating or tracking your favored foe, increase all the dice in your pool by 1 category (d4 become d6, d6 become d8 etc); Swordmage - you may use you ED to increase the damage done by your spells, or convert a spell you know into an extra die/dice to your pool (1st d4, 2nd d6, 3rd 2d4, 4th 2d6, 5th 2d8, 6th 3d6, 7th 4d8 ...) and damage from these extra dice is considered magical in nature. Personally, my biggest fear for ED is that players will hum and ha every turn; i know the rules are simple, but we've all had players that don't even think about their options until their turn, even when they aren't texting or calling for pizza, or grabbing dew from the fridge.. and so i am in favour pllayers having combinations prepared (ala powers) ... [/QUOTE]
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New take on why expertise dice is a bad mecanic
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