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<blockquote data-quote="Flamestrike" data-source="post: 8139971" data-attributes="member: 6788736"><p>The subtle Spirit shroud almost certainly reveals your hiding position (a tornado of spirits is now flitting around you within 10' of you, even if you are invisible while hiding, that tends to give away your position, and trigger initiative).</p><p></p><p>In any event, on the round you attack with empowered scorching ray it's an initiative check <em>before </em>the attack, and you'll need to get within 10' to do this while hidden.</p><p></p><p>(Also, you've now used 2 x 5th level slots, and 2 sorcery points)</p><p></p><p></p><p></p><p>And another 5th level slot, and 4 more SP.</p><p></p><p>3 x 5th level slots, 6 sorcery points used. You only have 2 x 5ths at this level, so you've had to create another 5th level slot with 7 sorcery points. Ill assume you've created the slot <em>before </em>the encounter and then blown a 2 x 1st level, and a 2nd level and 3rd level slot and converted them into SP to do this</p><p></p><p>You now have 6 SP left over, and have used both 5ths, 1 x 3rd, 1 x 2nd and 2 x 1st level slots.</p><p></p><p></p><p></p><p>Plus 2 SP for each seeking spell used. Lets assume you turn 2 hits into misses using this method.</p><p></p><p>4 more SP used.</p><p></p><p></p><p></p><p>That's presuming the Monster didnt tear your face off before you deal the damage. The first Scorching ray triggers initiative (if the Spirit Shroud didnt already) giving 1-3 rounds for the monster to act (with one of those rounds likely being surprised) so exposing you two 0-2 rounds of actions from a monster 10' away from you.</p><p></p><p>After these three rounds, you are down all your 5ths, 1 x 3rd, 1 x 2nd and 2 x 1sts (and have only 2 SP remaining). Youll need 10 more spell levels to replensish those SP, so lets go with 2 x 4ths and a 2nd level slot.</p><p></p><p>Encounter over, one monster dead (and 5-6 more encounters to go that Adventuring day) and you're down:</p><p></p><p>2 x 5ths</p><p>2 x 4ths</p><p>2 x 2nds</p><p>2 x 1sts</p><p></p><p>From 3 rounds of combat.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8139971, member: 6788736"] The subtle Spirit shroud almost certainly reveals your hiding position (a tornado of spirits is now flitting around you within 10' of you, even if you are invisible while hiding, that tends to give away your position, and trigger initiative). In any event, on the round you attack with empowered scorching ray it's an initiative check [I]before [/I]the attack, and you'll need to get within 10' to do this while hidden. (Also, you've now used 2 x 5th level slots, and 2 sorcery points) And another 5th level slot, and 4 more SP. 3 x 5th level slots, 6 sorcery points used. You only have 2 x 5ths at this level, so you've had to create another 5th level slot with 7 sorcery points. Ill assume you've created the slot [I]before [/I]the encounter and then blown a 2 x 1st level, and a 2nd level and 3rd level slot and converted them into SP to do this You now have 6 SP left over, and have used both 5ths, 1 x 3rd, 1 x 2nd and 2 x 1st level slots. Plus 2 SP for each seeking spell used. Lets assume you turn 2 hits into misses using this method. 4 more SP used. That's presuming the Monster didnt tear your face off before you deal the damage. The first Scorching ray triggers initiative (if the Spirit Shroud didnt already) giving 1-3 rounds for the monster to act (with one of those rounds likely being surprised) so exposing you two 0-2 rounds of actions from a monster 10' away from you. After these three rounds, you are down all your 5ths, 1 x 3rd, 1 x 2nd and 2 x 1sts (and have only 2 SP remaining). Youll need 10 more spell levels to replensish those SP, so lets go with 2 x 4ths and a 2nd level slot. Encounter over, one monster dead (and 5-6 more encounters to go that Adventuring day) and you're down: 2 x 5ths 2 x 4ths 2 x 2nds 2 x 1sts From 3 rounds of combat. [/QUOTE]
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