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<blockquote data-quote="jgsugden" data-source="post: 8140576" data-attributes="member: 2629"><p>Something to consider when you think about this in terms of optimization: Avoiding being hit is not optimal. It is a waste. </p><p></p><p>Lets's say that you have 70 hps at 10th level. The only time hps matter is when you lose your last one. If I take 69 damage between long rests, it does not matter if my PC has 70 hps or 700 - I am just as well off.</p><p></p><p>If you are never attacked, and those attacks go to another PC, that is up to 69 points of damage that you're <em>adding</em> to the damage your allies take. Rather than using up your available hps as a resource, you're negating any use that they have as a damage sponge for the other PCs. </p><p></p><p>I'd much rather have a blaster in my party that spent resources on being able to negate damage or heal allies rather than making sure I was being hit more often.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8140576, member: 2629"] Something to consider when you think about this in terms of optimization: Avoiding being hit is not optimal. It is a waste. Lets's say that you have 70 hps at 10th level. The only time hps matter is when you lose your last one. If I take 69 damage between long rests, it does not matter if my PC has 70 hps or 700 - I am just as well off. If you are never attacked, and those attacks go to another PC, that is up to 69 points of damage that you're [I]adding[/I] to the damage your allies take. Rather than using up your available hps as a resource, you're negating any use that they have as a damage sponge for the other PCs. I'd much rather have a blaster in my party that spent resources on being able to negate damage or heal allies rather than making sure I was being hit more often. [/QUOTE]
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