New tidbit about spells and hit points.

Szatany

First Post
New tidbit about spells and hit points.

Mike Lemmer said:
Just got back from PAX, where I managed to get some more info on 4th edition from one of the playtesters manning the Wizards booth. Note that this info may be inaccurate or subject to change.

Will the online D&D games be user-to-user or run off a central server?

Central server. (So if it crashes, you're out of luck.)

I know you're changing class abilities to be encounter-based instead of day-based, but what about the duration of buffs? Will you still have X min/lvl buffs?

Nope. Buff durations will be drastically modified.

What are you doing about Save or Lose spells?

We're trying to get away from mages that rely primarily on Save or Lose/Die spells. For example, we're basing most things around doing HP damage, then tying conditions to HP loss. We do not want characters dying from a single failed die roll.

Like?

For example, you drop below half HP, you become Bloodied. Then there are abilities you can only use while Bloodied, and abilities you can only use against Bloodied opponents. (Sounds like Fighters can get a Last Stand buff, while Rogues can unleash some nasty attacks against Bloodied enemies.)

So if you go up against a Beholder now, you don't have to make 2-4 saves each round to avoid dying?

Basically. The beholder is still nasty, but it isn't "I dropped your 14th-level fighter from full health to dead because you rolled a 1" nasty.

Do you still have to make a Fort save or Die if you take massive damage?

No. You may have to make a Fort save or suffer penalties for the rest of the day, but you will not die from massive damage unless it drops you to -10.
I'm not sure about credibility but the info looks solid. I like the idea of "bloodied" (however I dislike the name for the condition). It effectively means that halfway the combat changes into something quite different, when many abilities and spells turn on.

He also said they tie conditions to the HP. Looks like condition track from Saga might not make it.

Source: http://www.giantitp.com/forums/showthread.php?t=54978
 

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JVisgaitis said:
Sounds cool and very akin to the condition track in SW Saga edition.

Indeed. I'd been hoping they would bring in something akin to the condition track; I'm gratified to start seeing evidence of it. :)
 


blargney the second said:
I really hope it isn't a hardwired death spiral. I have a marked preference for D&D specifically because it doesn't have the death spiral.

Yeah, but it seems that you also get some "new possibilities" when you get a status, so it's not really a death spiral.

Sounds good.
 

For example, you drop below half HP, you become Bloodied. Then there are abilities you can only use while Bloodied, and abilities you can only use against Bloodied opponents. (Sounds like Fighters can get a Last Stand buff, while Rogues can unleash some nasty attacks against Bloodied enemies.)

So the "drop to 1/2 hit points and get such-and-such an action" that the dragon had in the playtest article last week might be something that PCs get too? Interesting.

I wonder if this is "inspired" by the changes to the Barbarian's rage mechanic in the PHB II - where after losing so many hitpoints you automatically get a buff instead of the standard "rage" mechanic. I liked that idea for barbarians - it'll be interesting to see what they do for other classes and how much bookkeeping tracking that stuff is going to add at the table.
 

blargney the second said:
I really hope it isn't a hardwired death spiral. I have a marked preference for D&D specifically because it doesn't have the death spiral.

If it's like SW SAGA, I don't think you have too much to worry about. Hit point loss can cause movement on the condition track in SAGA, but the track is mostly about other conditions (what in D&D would be things like fatigued, sickened, etc.).
 

Death at -10 has always annoyed me. When they got rid of negative AC, they should have gotten rid of negative HP. Give player characters 10 bonus HP and make them go unconscious at 10 hp and die at zero.
 

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