Strahd's awesome. It's very sandboxy, so you'd pretty much have to know the whole thing to do it well. You never know where the players are going to go. There are a lot of nuances, and some randomness as well due to a card reading in the beginning.
It's a great campaign, but I don't know if it's good for new dms. It's not very straightforward, and there is a lot to keep in mind as you go. If you read through it a few times, get a lay of how it works, make whatever changes you want, and remember it all or make notes. The group I play it with (my parents and grown younger brothers) only play a few hours a session, so it's easier for me to keep it all together.
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Thanks for the heads up -- this was really helpful. One of the DMs who runs for me is way over her head with STK for this same reason -- there's no real direction for the players (at least where we are right now), so she doesn't know what to prepare for -- and so, she prepares for everything... and ends up really stressed out pre-game. NOT what I want for myself, especially for a first game.
One of my DMs actually has the book and is going to lend it to me so I can give it a read over so I can at least discern whether or not this would put me over my head -- and I'll keep what you said in mind. I actually would have plenty of time to learn it backwards and forwards -- most of us play in two games a week, so I wouldn't be running until one campaign or the other ended (probably in 6-12 months).
I'm also going to take a look at Princes of the Apocalypse, too, since that seems to be recommended here, too.