I actually really like the basic and implied setting in the Quickstart.
The world of the Trollmark is very diverse - there are 12 playable ancestries but they’re not defined mechanically except by Traits (lets you succeed without rolling once per session at one thing) and you don’t even have to take the defined Trait for your ancestry if you don’t want to, not all Orckin are Gregarious. There’s no “Flutterfolk have a maximum Str of 2” type nonsense. The impression one gets is that everyone gets on and there aren’t any defined evil races or built in oppression.
There’s also magic at very low levels everywhere - the quartzes (which are basic equipment and let you do things like detect poison by touching the quartz to the substance, or bite the quartz to produce a cloud of smoke) are a good example, but there’s also the Craft Path which is clearly magical but meant for artisans.
I think one trick they missed is giving a use for Mana to non-Wizards (as written, they’re only for spells), since everyone has Mana. It’d be nice if Mana powered some other abilities or even did something basic like convert to Stamina with a minute’s rest.
The world of the Trollmark is very diverse - there are 12 playable ancestries but they’re not defined mechanically except by Traits (lets you succeed without rolling once per session at one thing) and you don’t even have to take the defined Trait for your ancestry if you don’t want to, not all Orckin are Gregarious. There’s no “Flutterfolk have a maximum Str of 2” type nonsense. The impression one gets is that everyone gets on and there aren’t any defined evil races or built in oppression.
There’s also magic at very low levels everywhere - the quartzes (which are basic equipment and let you do things like detect poison by touching the quartz to the substance, or bite the quartz to produce a cloud of smoke) are a good example, but there’s also the Craft Path which is clearly magical but meant for artisans.
I think one trick they missed is giving a use for Mana to non-Wizards (as written, they’re only for spells), since everyone has Mana. It’d be nice if Mana powered some other abilities or even did something basic like convert to Stamina with a minute’s rest.






