The Soloist
Hero
With the beta, visual design has improved. They went with earth tones. I like it better than the previous blue-basic. From the looks of it, it will be a nice 4-colour book, with plenty of illustrations of various emotional tone.
A new edition of Star Frontiers is NOT a stupid idea.It was a stupid idea, just like Star Frontiers 2e was.
Keep in mind, the racism element is strongest seen in those speaking American dialectical english. Zappathingum isn't that silly...Pretty sure you're not getting the point I was trying to make about the "humor." I was specifically referring to the racist spell name, "Yassa Massa", which Corgi inexplicably left intact. In fact, Corgi's re-naming of spells was utterly baffling. Renaming some spells, presumably for being too "silly," while leaving other, equally goofy spell names as is. I'd love to know what the thought process was there. Some spells they didn't rename include Zappathingum, Upsidaisy, Zombie Zonk, Dear God, and Breaker, Breaker. If they were looking to eliminate "silly" spell names, they, uh, missed a few.
I only got 4th and 1st last year. I literally only looked at the maps, MR, and Casting rules.I'm also referring to things like using the term, "broads," which T&T stopped doing after 4th edition.
No, I get that... it's never been a distinctive part of T&T for me. I don't think it's a viable distinction, and I don't think it's supported by the rules as written.Again, not sure you're picking up what I'm laying down. "Low fantasy" in this case refers to the earthier, less heroic nature of T&T vs., say, D&D. Lack of alignment, no clear-cut "good vs. evil" tropes baked into the rules, etc. When I said, "in a high magic world," I meant just that - magic is common. I intended no distinction between the world as a whole and the players.
Under NuTSR is was. They only owned the logo and could not leverage anything except grit. It was stupid.A new edition of Star Frontiers is NOT a stupid idea.
I had expected one when Wizards pulled the plug on those Star Frontiers fan sites...A new edition of Star Frontiers is NOT a stupid idea.
It could very well benefit from a revised edition with a few more skills, not gating ship skills to high-experience characters, and all the races from SFAD and ZG in the core...
Which is not anything like what LaNassa and Gygax seem to have had in mind.
Separate the concept from the execution.
This isn't "modernizing" or "streamlining," this is completely replacing. Leaving aside the entirely subjective question of whether ANA is good or not, these rules are seemingly not descended from any iteration of T&T's rules in any meaningful sense. To pretend otherwise is just silly. I'm not saying that's a bad thing. I'm just saying it's a thing.which brings back to T&T:ANA - the goal is to keep the tone and key innovations of T&T while modernizing and streamlining.
I... don't know about that. Most of the T&T grogs I've seen have absolutely read and/or played ANA before going off about it "not being worthy of the name." And even they aren't in the majority from what I've seen. There have been just as many, like myself, who've said, "Hey wish 'em luck, but it ain't for me." I have a couple of polls up in different places, and the spread seems to be almost evenly split between "Don't Like" and "Undecided " with a small fraction in the "like" column. Those aren't the numbers I'd wanna see if I were Rebellion.Whether Malthouse, et al, have succeeded at that is arguable - I find it hits the major points for me... but many of the T&T grogs aren't even taking the time to read it before going off about it not being worthy of the name.
Yeah, I've been gaming since 1981 or so, I remember. The Jeffersons, All In The Family, Alice, Benny Hill, etc., etc. My high school had a smoking section... for students.It is different; there are good reasons for the mechanical and setting changes.
the setting has enough of the same issues of 70's to 90's D&D settings that it's really not viable to just reprint it; it would be more work to clean it up than to write new.
the mechanics: given that Rebellion has decided (at least for now) to leave the PDFs for sale for older editions, they need to have a modern
Keep in mind, the racism element is strongest seen in those speaking American dialectical english. Zappathingum isn't that silly...
Yassa Massa is dialectical for the US... if one's not familiar with the US South, it's racism is not as obvious. It raises some questions now that you mention it, but no one's ever mentioned that aspect to me before; just didn't occur to me, since the dialect I grew up with didn't use it.
As for what they were thinking? They're white folk from Arizona, writing in the 1970's... offending people 40+ years on certainly wasn't on their mind, and nothing on the list would be problematic on 1970's TV.
Political Correctness of the era was totally different...
I have read the Charisma rules, which make it quite clear that in T&T, Charisma is not a matter of good or evil:I only got 4th and 1st last year. I literally only looked at the maps, MR, and Casting rules.
I started with 5th, specifically the black box inset color cover 5th.
No, I get that... it's never been a distinctive part of T&T for me. I don't think it's a viable distinction, and I don't think it's supported by the rules as written.
No clear cut good vs evil? Reread the Charisma rules (2.41 and 3.5. And the distinction in 2.41 that "Charisma for monsters is negative."
PCs as heroic? in the rules? never specified either way. But their foes as monsters is explicit, and implies heroic for PCs.