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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Vael" data-source="post: 7846395" data-attributes="member: 57043"><p>Holy Sh!t, I was not expecting this. This is a lot, and I can only offer my first impressions.</p><p></p><p><strong>1. </strong>A lot of the Versatility options are things I already offer as a DM. Being able to retrain when you realize that some things aren't working is important. But I like having them in print.</p><p></p><p><strong>2. </strong>Expanded Spell Lists: Still no Shapechange for Sorcerers? <img class="smilie smilie--emoji" alt="😡" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" title="Pouting face :rage:" data-shortname=":rage:" loading="lazy" width="64" height="64" /> Aside from that, these are solid expansions, and I have no major quibbles.</p><p></p><p>Class Specific Notes:</p><p><strong>Druid:</strong> Wild Companion is very good, and I really like it. It often feels like if you're not a Moon Druid, you don't get a lot of use out of Wildshape (which, isn't really true, but until you get flight modes, it can be tough). Getting a short term familiar is pretty good use of Wildshape.</p><p></p><p><strong>Monk:</strong> Poor Kensei. With the expanded Monk weapons, I feel like the Kensei subclass needs more juice.</p><p></p><p><strong>Ranger: </strong>A solid power boost. Still need to digest. Hunter's Mark without Concentration or expending a Spell Slot is really good.</p><p></p><p><strong>Sorcerer:</strong> I like the new ways to use Sorcery Points, and the new Metamagic options are okay. I feel like the new Metamagic can't compete with the top tier Metamagic, so I don't know if they'll see play.</p></blockquote><p></p>
[QUOTE="Vael, post: 7846395, member: 57043"] Holy Sh!t, I was not expecting this. This is a lot, and I can only offer my first impressions. [B]1. [/B]A lot of the Versatility options are things I already offer as a DM. Being able to retrain when you realize that some things aren't working is important. But I like having them in print. [B]2. [/B]Expanded Spell Lists: Still no Shapechange for Sorcerers? 😡 Aside from that, these are solid expansions, and I have no major quibbles. Class Specific Notes: [B]Druid:[/B] Wild Companion is very good, and I really like it. It often feels like if you're not a Moon Druid, you don't get a lot of use out of Wildshape (which, isn't really true, but until you get flight modes, it can be tough). Getting a short term familiar is pretty good use of Wildshape. [B]Monk:[/B] Poor Kensei. With the expanded Monk weapons, I feel like the Kensei subclass needs more juice. [B]Ranger: [/B]A solid power boost. Still need to digest. Hunter's Mark without Concentration or expending a Spell Slot is really good. [B]Sorcerer:[/B] I like the new ways to use Sorcery Points, and the new Metamagic options are okay. I feel like the new Metamagic can't compete with the top tier Metamagic, so I don't know if they'll see play. [/QUOTE]
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