New UA: 43 D&D Class Feature Variants

The latest Unearthed Arcana is a big 13-page document! “Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.”

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Russ Morrissey

Comments

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
Woah!

I don't have time to go through them all (there's a lot), and I'm sure there will be some issues here and there ...


BUT I love the concept. Instead of adding more subclasses, or even more classes, this provides greater design versatility within the classes we have.

Which adds a lot to the variety! And easily.

This is a great design concept for easy customization. Two thumbs up for the concept, and I'll have to look closely at the execution.
 

Al2O3

Explorer
They will not change classes through errata or by making an entire new class.

This seems to be the solution of "how to fix all the things they learned how to do better". Beast master beasts balanced the way they figured out for the Iron Defender. More maneuvers and fighting styles. Alternative features for the ranger exploration "ribbons".

I like the concept, but not all of the specific features.
 
This is good. Pathfinder 1st Ed has had this kind of stuff for years now and I always figured WotC did not do the same sooner because it would look like they were copying their rivals.
 

Undrave

Adventurer
I know a Warlock who'll be happy for some versatility.

The new maneuvers and fighting styles are pretty fantastic. The ones that grant cantrips are a BIT strong for my taste, but I think the Ranger needed that, especially if you want to play a more magical Ranger.

And the power creep continues to grow, unchecked.
This is a UA though, if you think it's power creep you should make sure to fill the survey.
 

Sacrosanct

Legend
I just started playing a halfling gloom stalker ranger. I’m gonna ask if I can use some of these options. I really like the ranger changes.

I see some BM maneuvers directly address out of combat functionality, which is nice for those wanting more of these options
 

ad_hoc

Adventurer
I typically don't like UA but this one is quite good.

I don't like all of them of course. The worst general idea is changing out spells known on a long rest. It is fiddly, takes time, and changes the identity of the character too often. Changing stuff on level up is cool though.

I like the variant Ranger abilities a lot. I think they nailed it.
 

Undrave

Adventurer
I don't like all of them of course. The worst general idea is changing out spells known on a long rest. It is fiddly, takes time, and changes the identity of the character too often. Changing stuff on level up is cool though.
It's only ONE spell per day so this will mostly be use for more niche spells. Like in my party where our main caster is a Warlock and we could REALLY use a Sending spell to contact our home base, but it's not worth keeping it on the Warlock for a long time.
 

Sacrosanct

Legend
I typically don't like UA but this one is quite good.

I don't like all of them of course. The worst general idea is changing out spells known on a long rest. It is fiddly, takes time, and changes the identity of the character too often. Changing stuff on level up is cool though.

I like the variant Ranger abilities a lot. I think they nailed it.
I really like the deft explorer and favored foe options.
 

dave2008

Legend
Quick look and i have to agree with @lowkey13 , love the design space this opens up. Really good move and hope it makes it into an official product soon. I also hope the add more options. If there was an option or two for every time you get a feature that would be great.

I was thinking about doing something like this recently, but allowing my players to take features from a different class (instead of multiclassing).
 
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Vael

Adventurer
Please watch your language.
Holy Sh!t, I was not expecting this. This is a lot, and I can only offer my first impressions.

1. A lot of the Versatility options are things I already offer as a DM. Being able to retrain when you realize that some things aren't working is important. But I like having them in print.

2. Expanded Spell Lists: Still no Shapechange for Sorcerers? 😡 Aside from that, these are solid expansions, and I have no major quibbles.

Class Specific Notes:
Druid: Wild Companion is very good, and I really like it. It often feels like if you're not a Moon Druid, you don't get a lot of use out of Wildshape (which, isn't really true, but until you get flight modes, it can be tough). Getting a short term familiar is pretty good use of Wildshape.

Monk: Poor Kensei. With the expanded Monk weapons, I feel like the Kensei subclass needs more juice.

Ranger: A solid power boost. Still need to digest. Hunter's Mark without Concentration or expending a Spell Slot is really good.

Sorcerer: I like the new ways to use Sorcery Points, and the new Metamagic options are okay. I feel like the new Metamagic can't compete with the top tier Metamagic, so I don't know if they'll see play.
 

Salthorae

Imperial Mountain Dew Taster
Wow... I'm going to have to dive into these in depth tonight more, but man there are some really fun things in these at a glance.

Ranger as a Druidic Warrior? Sure - save me a Magic Initiate (Druid) feat to get me some Shillelagh :)

Ranger seems like it got a ton of love here.

Also also - LOVE LOVE the Elemental Spell metamagic option. I mean it's excatly like the one I already do in my games, but to have it semi-official is nice.

Also nice to have another option that is able to be applied with other metamagic options in Unerring Spell.

Also also also - THROWN WEAPON AND UNARMED FIGHTING STYLES!

I'll just leave that there... :p
 

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