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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Charlaquin" data-source="post: 7846544" data-attributes="member: 6779196"><p>The thing is, with Sharpshooter, you don’t have to move. You ignore half and three quarters cover, and you don’t take disadvantage on shots in your long range, so as long as your target is within 600 feet (that’s <em>120 squares</em> on the grid!!!) and not behind total cover, you can stay right where you are. Hell, throw in a third level of Rogue so you can pick up the Scout subclass and you can even get out of melee as a reaction so you literally never need to move on your own turn. Sure, it delays Extra Attack a few levels, but I’d say that and the 2d6 Sneak Attack dice are well worth it, assuming you got Sharpshooter with Variant Human’s first level feat.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7846544, member: 6779196"] The thing is, with Sharpshooter, you don’t have to move. You ignore half and three quarters cover, and you don’t take disadvantage on shots in your long range, so as long as your target is within 600 feet (that’s [I]120 squares[/I] on the grid!!!) and not behind total cover, you can stay right where you are. Hell, throw in a third level of Rogue so you can pick up the Scout subclass and you can even get out of melee as a reaction so you literally never need to move on your own turn. Sure, it delays Extra Attack a few levels, but I’d say that and the 2d6 Sneak Attack dice are well worth it, assuming you got Sharpshooter with Variant Human’s first level feat. [/QUOTE]
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New UA: 43 D&D Class Feature Variants
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