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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="abirdcall" data-source="post: 7846554" data-attributes="member: 6748898"><p>Changing something for the people who don't play as intended wouldn't make sense. I think the Warlock's spells are perfect. I would definitely not use a thing that changes them (or the spell slots of the other classes too).</p><p></p><p>Making house rules for the short/long rest dynamic should be done outside of the Warlock. It should be done on a global scale. If WotC wants to provide an optional module for that in one of their books then that's cool.</p><p></p><p>Making something specifically for the Warlock would just make it bad for everyone who does play as intended. I'm sorry your groups don't, but changing the Warlock is not the solution there.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7846554, member: 6748898"] Changing something for the people who don't play as intended wouldn't make sense. I think the Warlock's spells are perfect. I would definitely not use a thing that changes them (or the spell slots of the other classes too). Making house rules for the short/long rest dynamic should be done outside of the Warlock. It should be done on a global scale. If WotC wants to provide an optional module for that in one of their books then that's cool. Making something specifically for the Warlock would just make it bad for everyone who does play as intended. I'm sorry your groups don't, but changing the Warlock is not the solution there. [/QUOTE]
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New UA: 43 D&D Class Feature Variants
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