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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Ashrym" data-source="post: 7846559" data-attributes="member: 6750235"><p>Superior technique looks way underpowered. Paladins and rangers add 2 cantrips with a fighting style that can be used at will while superior technique adds 1 maneuver that can be used once for short rest.</p><p></p><p>Primal awareness went way overboard on the changes stepping up from primeval awareness. A 3rd level ranger is now casting hunter's mark 1-3 times, 2 spells from awareness, and 3 slots from the spell progression. They also know 6 spells. That's quite a bit of slots and known compared to most classes.</p><p></p><p>Rangers end up knowing 19 spells now, 15 spell slots, 7 free castings from awareness, 1-5 free hunter's marks. That's more slots per day than the full caster chart, even if it's limited in selection. They definitely seem to be embracing a shaman hunter doing that. I think just adding the spells known without out the free castings for awareness was enough given hunter's mark is getting free castings and not being subject to concentration with those free castings.</p><p></p><p>Clerics and paladins will automatically recover 1st-level slots every short rest with unspent channel divinity. Looks good. Might step on warlocks, sorcerers, and wizards who all have a slot recovery / creation mechanic. At 2nd level when gained, that's 3 1st-level slots recovered to the wizard's 1 1st-level slot, for example. Clerics now also gain a damage to weapon and spell attacks every turn.</p><p></p><p>When I look at this, I see additional resources given to several classes and others are only getting more options on which to spend limited resources. That's reverse nerfing, and in some cases the opposite of what I would expect. Giving more spell slots to clerics, rangers, and paladins while giving sorcerers more competition for sorcery points so that they'll be less likely to create spell slots hardly seems appropriate given the spells known gap clerics and paladins already had, and rangers now get included.</p><p></p><p>It's like they looked at feedback for individual classes and missed the big picture putting it together.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7846559, member: 6750235"] Superior technique looks way underpowered. Paladins and rangers add 2 cantrips with a fighting style that can be used at will while superior technique adds 1 maneuver that can be used once for short rest. Primal awareness went way overboard on the changes stepping up from primeval awareness. A 3rd level ranger is now casting hunter's mark 1-3 times, 2 spells from awareness, and 3 slots from the spell progression. They also know 6 spells. That's quite a bit of slots and known compared to most classes. Rangers end up knowing 19 spells now, 15 spell slots, 7 free castings from awareness, 1-5 free hunter's marks. That's more slots per day than the full caster chart, even if it's limited in selection. They definitely seem to be embracing a shaman hunter doing that. I think just adding the spells known without out the free castings for awareness was enough given hunter's mark is getting free castings and not being subject to concentration with those free castings. Clerics and paladins will automatically recover 1st-level slots every short rest with unspent channel divinity. Looks good. Might step on warlocks, sorcerers, and wizards who all have a slot recovery / creation mechanic. At 2nd level when gained, that's 3 1st-level slots recovered to the wizard's 1 1st-level slot, for example. Clerics now also gain a damage to weapon and spell attacks every turn. When I look at this, I see additional resources given to several classes and others are only getting more options on which to spend limited resources. That's reverse nerfing, and in some cases the opposite of what I would expect. Giving more spell slots to clerics, rangers, and paladins while giving sorcerers more competition for sorcery points so that they'll be less likely to create spell slots hardly seems appropriate given the spells known gap clerics and paladins already had, and rangers now get included. It's like they looked at feedback for individual classes and missed the big picture putting it together. [/QUOTE]
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