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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Connorsrpg" data-source="post: 7846768" data-attributes="member: 19265"><p>Got to say, I am fine with most changes here. I am glad for the additions to the spell lists. I wish 5E had some sort of limitation to the size of divine caster lists - that way they the designers would be more inclined to add spells to the lists (esp. cleric). We have a house rule that does this.</p><p></p><p>I am not keen on the features that let you swap chosen abilities/spells after a long rest. That will only happen at level advancement or during downtime in my games.</p><p></p><p>I still do not think the ranger's companion feature fixes what players expect of their animal features. The designers were too worried about action economy, but this could have actually been a good choice for small groups to boost that.</p><p></p><p>I want rangers with animals, not air and earth spirit beasts. Those are fine for exceptions but the animals/beast should be the priority.</p><p></p><p>FWIW: This is our fix:</p><p><strong>RANGER'S COMPANION</strong></p><p>As we are not overly concerned with 'action economy' in our games, make the following adjustments to this feature:</p><ul> <li data-xf-list-type="ul">You can select an animal with more than 1/4 challenge rating or that is size Large, but the beast must have a challenge rating equal to half your level or lower. If the beast is higher than 1/4 CR and/or size Large, then your proficiency bonus that the beast adds to AC, attacks, damage, saving throws and skills is reduced by 2.</li> <li data-xf-list-type="ul">You can issue commands with your action OR bonus action AND the companion continues to take this action until you spend another action or bonus action to command it to do otherwise. Again, if there is nothing for it to do or it cannot continue taking that action, it resorts to the Dodge action as in the PHB.</li> </ul><p>Simple.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7846768, member: 19265"] Got to say, I am fine with most changes here. I am glad for the additions to the spell lists. I wish 5E had some sort of limitation to the size of divine caster lists - that way they the designers would be more inclined to add spells to the lists (esp. cleric). We have a house rule that does this. I am not keen on the features that let you swap chosen abilities/spells after a long rest. That will only happen at level advancement or during downtime in my games. I still do not think the ranger's companion feature fixes what players expect of their animal features. The designers were too worried about action economy, but this could have actually been a good choice for small groups to boost that. I want rangers with animals, not air and earth spirit beasts. Those are fine for exceptions but the animals/beast should be the priority. FWIW: This is our fix: [B]RANGER'S COMPANION[/B] As we are not overly concerned with 'action economy' in our games, make the following adjustments to this feature: [LIST] [*]You can select an animal with more than 1/4 challenge rating or that is size Large, but the beast must have a challenge rating equal to half your level or lower. If the beast is higher than 1/4 CR and/or size Large, then your proficiency bonus that the beast adds to AC, attacks, damage, saving throws and skills is reduced by 2. [*]You can issue commands with your action OR bonus action AND the companion continues to take this action until you spend another action or bonus action to command it to do otherwise. Again, if there is nothing for it to do or it cannot continue taking that action, it resorts to the Dodge action as in the PHB. [/LIST] Simple. [/QUOTE]
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