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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Sacrosanct" data-source="post: 7846908" data-attributes="member: 15700"><p>I don’t know, I think having an enemy end it’s turn within 15 ft of you in combat isn’t rare at all. It actually happens all the time. And while not necessarily a barbarian, I absolutely frequently wish I could have my melee PC up closer and further. It’s not just for that round, but sets up the next round as well. How many times has it happened that you’re just short of being able to engage in melee? A lot. So this ability not only allows you to:</p><p></p><ul> <li data-xf-list-type="ul">move outside of your turn</li> <li data-xf-list-type="ul">avoid attacks of opportunity while you move</li> <li data-xf-list-type="ul">brings you closer to the enemy which impacts their decisions when it’s gets to their turn (more often than not there are more than just one enemy in the battle)</li> <li data-xf-list-type="ul">allows your allies to get more options (like being able to use sneak attack)</li> </ul><p></p><p>but also does:</p><ul> <li data-xf-list-type="ul">you’re 15ft closer to the caster in the back than you would have been, so your next round you can reach them without needing to dash and smash them to bits</li> <li data-xf-list-type="ul">you’re now in a position the next round to trigger AoO on the opponents who now suddenly find themselves next to you while your party is still out of their melee reach</li> </ul><p></p><p>I mean, a barbarian with this wielding a pole arm with mastery and sentinel feat is gonna wreck havoc on the battlefield. I’m not saying it’s objectively better than fast movement, but it certainly isn’t garbage. Not when you think tactically instead of only considering “40ft always vs 45ft conditional”. It just has to be comparable. And I think it does. In spades.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7846908, member: 15700"] I don’t know, I think having an enemy end it’s turn within 15 ft of you in combat isn’t rare at all. It actually happens all the time. And while not necessarily a barbarian, I absolutely frequently wish I could have my melee PC up closer and further. It’s not just for that round, but sets up the next round as well. How many times has it happened that you’re just short of being able to engage in melee? A lot. So this ability not only allows you to: [LIST] [*]move outside of your turn [*]avoid attacks of opportunity while you move [*]brings you closer to the enemy which impacts their decisions when it’s gets to their turn (more often than not there are more than just one enemy in the battle) [*]allows your allies to get more options (like being able to use sneak attack) [/LIST] but also does: [LIST] [*]you’re 15ft closer to the caster in the back than you would have been, so your next round you can reach them without needing to dash and smash them to bits [*]you’re now in a position the next round to trigger AoO on the opponents who now suddenly find themselves next to you while your party is still out of their melee reach [/LIST] I mean, a barbarian with this wielding a pole arm with mastery and sentinel feat is gonna wreck havoc on the battlefield. I’m not saying it’s objectively better than fast movement, but it certainly isn’t garbage. Not when you think tactically instead of only considering “40ft always vs 45ft conditional”. It just has to be comparable. And I think it does. In spades. [/QUOTE]
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