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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="RSIxidor" data-source="post: 7847062" data-attributes="member: 6695558"><p>I have to agree with a lot of what you're saying here. I like the "move 15" reaction but I feel there's still more to do here. If it weren't for the battle master and beast master update here, I'd think maybe they were focusing on base class abilities and would have subclasses somewhere else. That said, the Berzerker subclass should have its own way to remove that exhaustion, maybe it just wears off faster than it does for everyone else specifically from Frenzy, kind of like how rage works in PF2E. </p><p></p><p>For your build, just remember that you still have to cast Hunter's Mark before you rage, so that's two turns to get into a hunter's mark frenzied rage.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7847062, member: 6695558"] I have to agree with a lot of what you're saying here. I like the "move 15" reaction but I feel there's still more to do here. If it weren't for the battle master and beast master update here, I'd think maybe they were focusing on base class abilities and would have subclasses somewhere else. That said, the Berzerker subclass should have its own way to remove that exhaustion, maybe it just wears off faster than it does for everyone else specifically from Frenzy, kind of like how rage works in PF2E. For your build, just remember that you still have to cast Hunter's Mark before you rage, so that's two turns to get into a hunter's mark frenzied rage. [/QUOTE]
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New UA: 43 D&D Class Feature Variants
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