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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Blue" data-source="post: 7847368" data-attributes="member: 20564"><p>Lots of responses, sorry if any of these mimic what others already said. It's just my first blush notes so I can remember when the survey comes out:</p><p>---</p><p></p><p>Power creep on all the casters getting to change spells, need to give the non-casters something.</p><p></p><p><u>Cleric</u></p><p>Blessed Strike: Thank you, thank you. Gives the option to play your character either way. Once per turn avoids the "melee attack cantrip boost" of just giving both. Though no 2d8 at 14th? Is that an oversight, or is it intentionally to make weaker if playign against how the designed decide you must weapon or cantrip?</p><p></p><p><u>Fighter</u></p><p>Fighting Style: Superior Technique. If you later take Battle Master, does the die size increase?</p><p></p><p>Battlemaster Maneuvers to skills should work like the rest - add after the roll is seen.</p><p></p><p><u>Monk</u></p><p>Quickened Healing is weird. Using an action makes this primarily out-of-combat, but it costs Ki and Ki comes back with a short rest where you normally heal. So it's a "blow your ki, short rest, hope it isn't interrupted" which is just an odd mental place for a power, with occasional usage elsewhere.</p><p></p><p><u>Ranger </u></p><p>Tireless' second ability is too cherry-pickable by any Frenzy barbarian. Would not have it at 1st, but since that's where the opening is I might also limit that to Wisdom modifier times per day.</p><p></p><p>Favored Foe does not say what level the Hunter's Mark spell is cast as. I assume 1st, but it would be kinda cool if that went up with level.</p><p></p><p>Ranger Companion</p><p>Yes, but be clear it keeps the scaling part.</p><p></p><p><u>Fighting Styles</u></p><p>Like them. Especially Interception, Thrown Weapon Fighting, and Unarmed Fighting</p></blockquote><p></p>
[QUOTE="Blue, post: 7847368, member: 20564"] Lots of responses, sorry if any of these mimic what others already said. It's just my first blush notes so I can remember when the survey comes out: --- Power creep on all the casters getting to change spells, need to give the non-casters something. [U]Cleric[/U] Blessed Strike: Thank you, thank you. Gives the option to play your character either way. Once per turn avoids the "melee attack cantrip boost" of just giving both. Though no 2d8 at 14th? Is that an oversight, or is it intentionally to make weaker if playign against how the designed decide you must weapon or cantrip? [U]Fighter[/U] Fighting Style: Superior Technique. If you later take Battle Master, does the die size increase? Battlemaster Maneuvers to skills should work like the rest - add after the roll is seen. [U]Monk[/U] Quickened Healing is weird. Using an action makes this primarily out-of-combat, but it costs Ki and Ki comes back with a short rest where you normally heal. So it's a "blow your ki, short rest, hope it isn't interrupted" which is just an odd mental place for a power, with occasional usage elsewhere. [U]Ranger [/U] Tireless' second ability is too cherry-pickable by any Frenzy barbarian. Would not have it at 1st, but since that's where the opening is I might also limit that to Wisdom modifier times per day. Favored Foe does not say what level the Hunter's Mark spell is cast as. I assume 1st, but it would be kinda cool if that went up with level. Ranger Companion Yes, but be clear it keeps the scaling part. [U]Fighting Styles[/U] Like them. Especially Interception, Thrown Weapon Fighting, and Unarmed Fighting [/QUOTE]
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