Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New UA: 43 D&D Class Feature Variants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7847386" data-attributes="member: 6777737"><p>I mean, there are non-spellcasters listed in the document, too. Swapping spells overnight is powerful, but it's not <em>that</em> powerful. It's primary purpose is not punishing bad choices, with some benefit given to extremely narrow purpose-specific spells. Now you can pick up <em>water breathing</em> when you find out you need to go underwater in the next dungeon, for example. You're also limited to spells of the same level, which is a more significant limitation than it first appears.</p><p></p><p>I'm not even sure it makes that much of a difference to limit it to 0th-5th level spells.</p><p></p><p></p><p></p><p>It applies to anything. You cast <em>flame strike</em> and one target takes 1d8 radiant damage. Potent Spellcasting also didn't scale because cantrips do.</p><p></p><p>I'm not particularly concerned with nerfing high level melee Clerics. In my experience, melee clerics don't exist past level 4. The lack of Extra Attack is too significant.</p><p></p><p></p><p></p><p>It's playtest material. Adjust your expectations accordingly. That is to say, it should probably work exactly like Martial Adept.</p><p></p><p></p><p></p><p>Probably, yes. It would mirror how Bard's Inspiration Dice work.</p><p></p><p></p><p></p><p>It means that extra Ki points are almost never wasted, and most healing requires an action. Even a Paladin's Lay on Hands requires an action.</p><p></p><p></p><p></p><p>Frenzy is a poorly designed ability. It should just be a 1/day ability that you can use to transform a rage into a frenzy. I'm also not willing to hold back concepts like exhaustion recovery because some people use multiclassing.</p><p></p><p></p><p></p><p>It's still on the Ranger's spell list.</p><p></p><p></p><p></p><p>I hate Thrown Weapon Fighting. Allowing thrown weapons to work with Extra Attack is simply <em>how the game should already work</em>. I don't know any table that didn't already allow thrown weapons to work like the first paragraph does -- thrown weapons are terrible anyways so it's not a useful limitation for balance. So it's just +1 damage which is <em>terrible</em>. It's taking a limited benefit that only applies to a secondary weapon. It would be acceptable if it said, "When you deal damage with a weapon that has the Thrown property, you deal +1 damage," but as written it's so narrow that it's useless. I hate fixes to core game rules from supplemental content like this because it looks like they're trying to say that you can only get the benefit of how the rules should have worked by selecting this special class feature.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7847386, member: 6777737"] I mean, there are non-spellcasters listed in the document, too. Swapping spells overnight is powerful, but it's not [I]that[/I] powerful. It's primary purpose is not punishing bad choices, with some benefit given to extremely narrow purpose-specific spells. Now you can pick up [I]water breathing[/I] when you find out you need to go underwater in the next dungeon, for example. You're also limited to spells of the same level, which is a more significant limitation than it first appears. I'm not even sure it makes that much of a difference to limit it to 0th-5th level spells. It applies to anything. You cast [I]flame strike[/I] and one target takes 1d8 radiant damage. Potent Spellcasting also didn't scale because cantrips do. I'm not particularly concerned with nerfing high level melee Clerics. In my experience, melee clerics don't exist past level 4. The lack of Extra Attack is too significant. It's playtest material. Adjust your expectations accordingly. That is to say, it should probably work exactly like Martial Adept. Probably, yes. It would mirror how Bard's Inspiration Dice work. It means that extra Ki points are almost never wasted, and most healing requires an action. Even a Paladin's Lay on Hands requires an action. Frenzy is a poorly designed ability. It should just be a 1/day ability that you can use to transform a rage into a frenzy. I'm also not willing to hold back concepts like exhaustion recovery because some people use multiclassing. It's still on the Ranger's spell list. I hate Thrown Weapon Fighting. Allowing thrown weapons to work with Extra Attack is simply [I]how the game should already work[/I]. I don't know any table that didn't already allow thrown weapons to work like the first paragraph does -- thrown weapons are terrible anyways so it's not a useful limitation for balance. So it's just +1 damage which is [I]terrible[/I]. It's taking a limited benefit that only applies to a secondary weapon. It would be acceptable if it said, "When you deal damage with a weapon that has the Thrown property, you deal +1 damage," but as written it's so narrow that it's useless. I hate fixes to core game rules from supplemental content like this because it looks like they're trying to say that you can only get the benefit of how the rules should have worked by selecting this special class feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New UA: 43 D&D Class Feature Variants
Top