Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New UA: 43 D&D Class Feature Variants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MonkeezOnFire" data-source="post: 7848068" data-attributes="member: 6784845"><p>Say the party finds out the next adventure they're going on is to a castle that has sunk to the bottom of a swamp so some form of underwater breathing is needed. Neither the sorcerer or wizard in the party has the water breathing spell as it is situational and no water exploration has come up so far. The wizard says to the rest of the party "I'll need a couple weeks of down time to hunt down a spell book or scroll with the spell." But then the sorcerer just says "We can leave right now. I'll have it ready by the time we get there." Which is a situation that really just shouldn't happen given that the wizard's shtick is versatility.</p><p></p><p>So in my opinion some kind of compromise is necessary.</p><p></p><p>Proposal 1: Keep spell versatility but also give it to the wizard. The first character I played in 5e was a wizard and while I eventually ended up with more spells than I could shake a stick at at level 10, there were also a few instances where I too wish I had the opportunity to retcon some choices. Around level 6 or 7 I regretted not picking up Detect Thoughts as a divination wizard since it's on theme and would be useful for some social situations. But by that point I had the option to pick up higher level spells on level up that I sure wasn't going to waste those choices on back filling. Another example was that I took Charm Person early on and quickly discovered that with the way our DM ran things that there was no situation in which casting it is a good idea. In combat it doesn't do much to alter enemy behaviour and in town it's a one way ticket to get the NPCs mad at you.</p><p></p><p>Proposal 2: Remove spell versatility. Allow bards, sorcerers and warlocks to learn spells from scrolls or spell books the same way as wizards. That way those classes have an avenue for correction but it has a cost associated with it.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7848068, member: 6784845"] Say the party finds out the next adventure they're going on is to a castle that has sunk to the bottom of a swamp so some form of underwater breathing is needed. Neither the sorcerer or wizard in the party has the water breathing spell as it is situational and no water exploration has come up so far. The wizard says to the rest of the party "I'll need a couple weeks of down time to hunt down a spell book or scroll with the spell." But then the sorcerer just says "We can leave right now. I'll have it ready by the time we get there." Which is a situation that really just shouldn't happen given that the wizard's shtick is versatility. So in my opinion some kind of compromise is necessary. Proposal 1: Keep spell versatility but also give it to the wizard. The first character I played in 5e was a wizard and while I eventually ended up with more spells than I could shake a stick at at level 10, there were also a few instances where I too wish I had the opportunity to retcon some choices. Around level 6 or 7 I regretted not picking up Detect Thoughts as a divination wizard since it's on theme and would be useful for some social situations. But by that point I had the option to pick up higher level spells on level up that I sure wasn't going to waste those choices on back filling. Another example was that I took Charm Person early on and quickly discovered that with the way our DM ran things that there was no situation in which casting it is a good idea. In combat it doesn't do much to alter enemy behaviour and in town it's a one way ticket to get the NPCs mad at you. Proposal 2: Remove spell versatility. Allow bards, sorcerers and warlocks to learn spells from scrolls or spell books the same way as wizards. That way those classes have an avenue for correction but it has a cost associated with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New UA: 43 D&D Class Feature Variants
Top