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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Benjamin Olson" data-source="post: 7848913" data-attributes="member: 6988941"><p>I've been thinking that for a while. There should at least be an option for the non-multiclass members of every class without the (race-locked) prodigy feat to be experts in a core skill of their class. Perhaps something like "at 10th level everyone gains one additional skill or expertise in one skill in which they are already proficient" which would support characters who ended up making heavy use of a skill in which they are still not proficient.</p><p></p><p>I've dipped a wizard into Arcane Trickster partly just to make him an expert in Arcana. In that case it made sense (he spent his early days dealing legally and otherwise in magical items and so naturally is a master of identifying them), but usually it would not.</p><p></p><p>Alternatively it might make even more sense to key it to one of their background based proficiencies. The "I spent 20 years doing X but never became as good as a random rogue or Bard could be" situation bothers me. I've experimented with just giving them all a +1 to a background skill of their choice, which certainly felt sensible without any major balance implications.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7848913, member: 6988941"] I've been thinking that for a while. There should at least be an option for the non-multiclass members of every class without the (race-locked) prodigy feat to be experts in a core skill of their class. Perhaps something like "at 10th level everyone gains one additional skill or expertise in one skill in which they are already proficient" which would support characters who ended up making heavy use of a skill in which they are still not proficient. I've dipped a wizard into Arcane Trickster partly just to make him an expert in Arcana. In that case it made sense (he spent his early days dealing legally and otherwise in magical items and so naturally is a master of identifying them), but usually it would not. Alternatively it might make even more sense to key it to one of their background based proficiencies. The "I spent 20 years doing X but never became as good as a random rogue or Bard could be" situation bothers me. I've experimented with just giving them all a +1 to a background skill of their choice, which certainly felt sensible without any major balance implications. [/QUOTE]
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