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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="doctorbadwolf" data-source="post: 7848922" data-attributes="member: 6704184"><p>Honestly, I don't think it would do anything bad to the game to just give the Wizard prof in Arcana, and perhaps offer a variant feature where you give up some measure of power (perhaps arcane recovery) in exchange for gaining Expertise in Arcana, and proficiency in History and Religion, gaining Expertise if you already have those trained. Or hell, if you're giving up actual power for it, just make it Expertise in Arcana, History, Alchemist Supplies, and gain a language? </p><p></p><p>Ya know, let the wizard player choose to be a scholar over being more powerful in a direct and flashy way. </p><p></p><p>But I'd also just give each class a bonus proficiency like the rogue has with theives tools. Bards get 3 instruments and Jack of All Trades, so they're fine. Rangers get Survival, as do Barbarians. Druids get Nature. Paladins and Clerics get Religion. Fighters get Athletics. Monks get Athletics or Acrobatics? Warlocks and Wizards get Arcana. Sorcerers...honestly I don't wanna give them Arcana, but...what else would it be? There isn't an endurance skill this time around, so...Intimidation?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7848922, member: 6704184"] Honestly, I don't think it would do anything bad to the game to just give the Wizard prof in Arcana, and perhaps offer a variant feature where you give up some measure of power (perhaps arcane recovery) in exchange for gaining Expertise in Arcana, and proficiency in History and Religion, gaining Expertise if you already have those trained. Or hell, if you're giving up actual power for it, just make it Expertise in Arcana, History, Alchemist Supplies, and gain a language? Ya know, let the wizard player choose to be a scholar over being more powerful in a direct and flashy way. But I'd also just give each class a bonus proficiency like the rogue has with theives tools. Bards get 3 instruments and Jack of All Trades, so they're fine. Rangers get Survival, as do Barbarians. Druids get Nature. Paladins and Clerics get Religion. Fighters get Athletics. Monks get Athletics or Acrobatics? Warlocks and Wizards get Arcana. Sorcerers...honestly I don't wanna give them Arcana, but...what else would it be? There isn't an endurance skill this time around, so...Intimidation? [/QUOTE]
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